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secret_boss [2020/01/12 00:32] – [Practical Take-aways] simbusecret_boss [2020/01/12 05:21] simbu
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 =====The FF4 Battle System ===== =====The FF4 Battle System =====
 +
 +Current Suggested improvements...\\
 +Reference damage per hit to accuracy (ie the defense sword versus white spear problem)\\
 +Add in sub wiki pages for the extra details instead of referencing other's guides (problem with originality of data?).\\
 +
 =====Damage Calculation.===== =====Damage Calculation.=====
 Refer to [[https://gamefaqs.gamespot.com/snes/522596-final-fantasy-ii/faqs/54945|The algorithms guide]] for more details on the exact calculations. Most of this information is referenced from here. \\ Refer to [[https://gamefaqs.gamespot.com/snes/522596-final-fantasy-ii/faqs/54945|The algorithms guide]] for more details on the exact calculations. Most of this information is referenced from here. \\
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 ====Extra Notes==== ====Extra Notes====
 +----
 ===Backrow=== ===Backrow===
 The backrow bit is the games flag for using a long range weapon. No enemies have this bit, and for the SNES version of FF4, once the bit is set, it can’t be removed. This means if you equip a backrow weapon, such as the dwarf axe, then you don’t lose accuracy for being in the backrow for the rest of the game. \\ The backrow bit is the games flag for using a long range weapon. No enemies have this bit, and for the SNES version of FF4, once the bit is set, it can’t be removed. This means if you equip a backrow weapon, such as the dwarf axe, then you don’t lose accuracy for being in the backrow for the rest of the game. \\
secret_boss.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in