Site Tools


rows

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
rows [2022/05/13 20:37] – created wylemrows [2023/12/26 20:45] (current) – external edit A User Not Logged in
Line 12: Line 12:
  
   * The monster closest to the party is in the front row.   * The monster closest to the party is in the front row.
-  * Any monster whose sprite's right side overlaps with the front-most monster is in the front row.((Or their sprite;'s left side, if this is a back attack))+  * Any monster whose sprite's right side overlaps with the front-most monster is in the front row.((Or their sprite's left side, if this is a back attack))
   * All other monsters are in the back row.   * All other monsters are in the back row.
  
-These rows are updated every time a character executes a command.\\+These rows are updated every time a character or monster executes a command.\\
  
 Example: The 2 Baron Guards are both in the front row. However, if they are Toaded or Sized, only the closer one will be in the front row. Example: The 2 Baron Guards are both in the front row. However, if they are Toaded or Sized, only the closer one will be in the front row.
Line 22: Line 22:
 (a.k.a. the long-range bit)\\ (a.k.a. the long-range bit)\\
  
-When a character equips a long-range weapon((whips; bow+arrows; Boomerang/Full Moon; Dwarf Axe)) - and takes an action, if this is done in battle - then their backrow bit is set, and they will not incur penalties when attacking from the back row or attacking back row targets.\\+When a character equips a long-range weapon((harps; whips; bow+arrows; Boomerang/Full Moon; Dwarf Axe)) - and takes an action, if this is done in battle - then their backrow bit is set, and they will not incur penalties when attacking from the back row or attacking back row targets.\\
  
 If the ''Gbackrow'' flag is enabled, then this bit is never unset, and the character will remain backrow glitched for the rest of the game.\\ If the ''Gbackrow'' flag is enabled, then this bit is never unset, and the character will remain backrow glitched for the rest of the game.\\
rows.1652474221.txt.gz · Last modified: 2022/05/13 20:37 (external edit)