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relative_agility [2021/10/01 04:09] – created wylemrelative_agility [2021/10/19 17:57] – [Relative Agility] antidale
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 ======Relative Agility====== ======Relative Agility======
-In FF4's ATB system, speed in battle is primarily determined by a stat called Relative Agility (RA). This value is used when setting the Action Timer, which determines how many ticks must pass before a character or monster can act. For more details, see the articles on [[Battle Timers]] and the [[ATB system]].+In FF4's ATB system, speed in battle is primarily determined by a stat called Relative Agility (RA). This value is used when setting the Action Timer, which determines how many ticks must pass before a character or monster can act. For more details, see the articles on [[Battle Timers]]the [[ATB system]], and [[battle_mechanics#battle_speed | Battle Speed]].
  
 =====Calculating RA===== =====Calculating RA=====
relative_agility.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in