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relative_agility [2021/10/01 04:09] – created wylem | relative_agility [2021/10/19 17:57] – [Relative Agility] antidale | ||
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======Relative Agility====== | ======Relative Agility====== | ||
- | In FF4's ATB system, speed in battle is primarily determined by a stat called Relative Agility (RA). This value is used when setting the Action Timer, which determines how many ticks must pass before a character or monster can act. For more details, see the articles on [[Battle Timers]] | + | In FF4's ATB system, speed in battle is primarily determined by a stat called Relative Agility (RA). This value is used when setting the Action Timer, which determines how many ticks must pass before a character or monster can act. For more details, see the articles on [[Battle Timers]], the [[ATB system]], and [[battle_mechanics# |
=====Calculating RA===== | =====Calculating RA===== |