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objectives [2021/09/28 19:21] – [Objectives] antidaleobjectives [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 The default win condition for Free Enterprise is to defeat Zeromus, which requires the player to find a path to the moon to reach him, and to locate the Crystal used to unlock his final form. The various ''O'' flags are used to add additional/alternate objectives to the game progression. The default win condition for Free Enterprise is to defeat Zeromus, which requires the player to find a path to the moon to reach him, and to locate the Crystal used to unlock his final form. The various ''O'' flags are used to add additional/alternate objectives to the game progression.
  
-When playing with objectives, an introductory sequence enumerating your objectives will play directly after the Enterprise launchesObjectives can also be viewed in the [[Track menu]].+When playing with objectives, they will be enumerated at the New Game screenOnce the seed has been started, objectives can be viewed in the [[Track menu]].
  
-Free Enterprise technically supports up to 32 concurrent objectives, though it's not possible to reach that number with the current available flags. For a complete list of custom objectives go [[custom_objective_list | here]]+Free Enterprise technically supports up to 32 concurrent objectives, though it's not possible to reach that number with the current available flags. For a complete list of Custom Objectives go [[custom_objectives_list | here]]. That list does not include the [[#Objective_Modes | Objective Modes]] listed below.
  
 ===== Completion ===== ===== Completion =====
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   * 60% - complete a specific quest   * 60% - complete a specific quest
  
-Setting any of ''Orandom:boss'', ''Orandom:quest'', ''Orandom:gated_quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above.+Setting any of ''Orandom:boss'', ''Orandom:quest'', ''Orandom:tough_quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above.
  
-("Gated" quests are those that require at least one key item to complete. The "ungated" quest objectives are Mist CaveWaterfallAntlion's NestMtHobs, defending Fabul, Mt. Ordeals, Baron Inn, and opening the Pass door.)+("Tough" quests are those that require at least one key item to complete, and involve either a difficult boss locationa time-consuming checkor at least one terminal key itemNote that since the Darkness Crystal and underground access unlock quite a few of these checksthe lunar and Feymarch boss location quests are weighted to balance their frequency rate against the other questsSee the full list [[tough_quests|here]])
  
-The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil).+The randomizer will not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil).
  
 ===== Objective Modes ===== ===== Objective Modes =====
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     * The DkMatters will be placed in chests without monsters.     * The DkMatters will be placed in chests without monsters.
     * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm:     * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm:
-      * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same "area" (ie. same dungeon/town)+      * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same "area" (ie. same dungeon/town)((The list of areas is identical to the list of treasure areas found [[treasure_probability_curves#untrapped_chests|here]].))
       * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails)       * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails)
       * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.)       * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.)
objectives.1632856882.txt.gz · Last modified: 2021/09/28 19:21 by antidale