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objectives [2022/03/25 21:48] – [Objectives] Updated for 4.5 - no more guidingway objective list wylemobjectives [2022/07/26 00:50] – [Dark Matter Hunt] wylem
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 Setting any of ''Orandom:boss'', ''Orandom:quest'', ''Orandom:tough_quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above. Setting any of ''Orandom:boss'', ''Orandom:quest'', ''Orandom:tough_quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above.
  
-("Tough" quests are those that require at least one key item to complete, and involve either a difficult boss location, a time-consuming check, or at least one terminal key item. Note that since the Darkness Crystal and underground access unlock quite a few of these checks, the lunar and Feymarch boss location quests are weighted to balance their frequency rate against the other quests)+("Tough" quests are those that require at least one key item to complete, and involve either a difficult boss location, a time-consuming check, or at least one terminal key item. Note that since the Darkness Crystal and underground access unlock quite a few of these checks, the lunar and Feymarch boss location quests are weighted to balance their frequency rate against the other quests. See the full list [[tough_quests|here]])
  
 The randomizer will not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). The randomizer will not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil).
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     * The DkMatters will be placed in chests without monsters.     * The DkMatters will be placed in chests without monsters.
     * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm:     * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm:
-      * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same "area" (ie. same dungeon/town)+      * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same "area" (ie. same dungeon/town)((The list of areas is identical to the list of treasure areas found [[treasure_probability_curves#untrapped_chests|here]]))
       * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails)       * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails)
       * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.)       * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.)
objectives.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in