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objectives [2022/03/25 21:48] – [Objectives] Updated for 4.5 - no more guidingway objective list wylemobjectives [2022/05/25 21:19] – [Setting objectives] wylem
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 Setting any of ''Orandom:boss'', ''Orandom:quest'', ''Orandom:tough_quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above. Setting any of ''Orandom:boss'', ''Orandom:quest'', ''Orandom:tough_quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above.
  
-("Tough" quests are those that require at least one key item to complete, and involve either a difficult boss location, a time-consuming check, or at least one terminal key item. Note that since the Darkness Crystal and underground access unlock quite a few of these checks, the lunar and Feymarch boss location quests are weighted to balance their frequency rate against the other quests)+("Tough" quests are those that require at least one key item to complete, and involve either a difficult boss location, a time-consuming check, or at least one terminal key item. Note that since the Darkness Crystal and underground access unlock quite a few of these checks, the lunar and Feymarch boss location quests are weighted to balance their frequency rate against the other quests. See the full list [[tough_quests|here]])
  
 The randomizer will not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). The randomizer will not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil).
objectives.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in