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objectives [2020/01/01 16:32] – b0ardface | objectives [2020/06/29 17:32] – b0ardface | ||
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Objectives may be completed in any order. | Objectives may be completed in any order. | ||
- | The reward for completing | + | The reward for completing objectives is determined by flags, which can be either: |
* '' | * '' | ||
* '' | * '' | ||
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The reward is delivered immediately upon completion of the last outstanding objective. | The reward is delivered immediately upon completion of the last outstanding objective. | ||
+ | |||
+ | By default, all objectives must be completed to receive reward. If one of the '' | ||
+ | |||
+ | For racing purposes, a seed's objectives are listed on the pregame menu, to avoid the need for speed-reading in the introduction. | ||
==== Completing "get character" | ==== Completing "get character" | ||
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* 20% - defeat a specific boss | * 20% - defeat a specific boss | ||
* 60% - complete a specific quest | * 60% - complete a specific quest | ||
+ | |||
+ | Setting any of '' | ||
The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). | The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). |