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objectives [2020/01/01 16:32] b0ardfaceobjectives [2020/06/29 17:32] b0ardface
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 Objectives may be completed in any order. Objectives may be completed in any order.
  
-The reward for completing all objectives is determined by flags, which can be either:+The reward for completing objectives is determined by flags, which can be either:
   * ''Owin:game'', which wins the game outright.   * ''Owin:game'', which wins the game outright.
   * ''Owin:crystal'', which awards the Crystal.   * ''Owin:crystal'', which awards the Crystal.
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 The reward is delivered immediately upon completion of the last outstanding objective. The reward is delivered immediately upon completion of the last outstanding objective.
 +
 +By default, all objectives must be completed to receive reward. If one of the ''Oreq:<number>'' flags is specified, then the reward is delivered after completing the required number of objectives. Further objectives can still be completed but will do nothing.
 +
 +For racing purposes, a seed's objectives are listed on the pregame menu, to avoid the need for speed-reading in the introduction.
  
 ==== Completing "get character" objectives ==== ==== Completing "get character" objectives ====
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   * 20% - defeat a specific boss   * 20% - defeat a specific boss
   * 60% - complete a specific quest   * 60% - complete a specific quest
 +
 +Setting any of ''Orandom:boss'', ''Orandom:quest'', and ''Orandom:char'' will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''Orandom:3,boss'' will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above.
  
 The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil).
objectives.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in