This shows you the differences between two versions of the page.
— | grind:giant_manip [2023/12/26 20:45] (current) – created - external edit A User Not Logged in | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ======D.Machin Grind Giant Manip====== | ||
+ | For information on the grind itself, see [[grind: | ||
+ | |||
+ | For information on how to perform this manipulation from outside of Baron, see [[https:// | ||
+ | |||
+ | For a video guide to understanding this manip, see [[https:// | ||
+ | =====Setup===== | ||
+ | - Enable encounters and save at the save point. | ||
+ | - Reset. | ||
+ | - Follow the path in the image. When you get an encounter, pay attention to which tile it was on, and find that tile on the image below. | ||
+ | * If you haven' | ||
+ | * If you don't get an encounter in the 3 steps in that room, take the teleporter back to the save room. At that point, you have taken 20 steps. Start counting steps from 21 and refer to the table on the right side of the image. Keep in mind that walking on the stairs does not count towards the step count. | ||
+ | * You can also just reset and start over at any point. | ||
+ | |||
+ | * If that tile shows a red X, reset and start following the path again. | ||
+ | * If that tile shows a green circle, you've already found the right encounter. | ||
+ | * A number on a tile shows the number of encounters it takes to get the grind fight (including this one. So if it says 4, then run from this encounter and the next two, and the 4th will be the correct fight). | ||
+ | * If there' | ||
+ | * If that tile shows two numbers, then there are two possibilities. If the first possibility does not give you the correct fight, then the second one will. | ||
+ | |||
+ | Note that some tiles with two possibilities may give the Searcher/ | ||
+ | |||
+ | |||
+ | {{: | ||
+ | |||
+ | =====Ambiguous Tiles===== | ||
+ | ====Step 2==== | ||
+ | The second encounter has a 7/9 chance of giving the D.Machin grind fight, and a 2/9 chance of giving the Horseman fight. | ||
+ | |||
+ | The fourth encounter will always be the D.Machin grind fight. | ||
+ | |||
+ | ====Step 15==== | ||
+ | (the one just before the last green circle in the first room) | ||
+ | |||
+ | The second encounter has a 1/3 chance of giving the D.Machin grind fight, and a 2/3 chance of giving the Horseman fight. | ||
+ | |||
+ | The fourth encounter will always be the D.Machin grind fight. | ||
+ | |||
+ | ====Step 21==== | ||
+ | (the first step taken after re-entering the first room) | ||
+ | |||
+ | The second encounter has a 1/3 chance of giving the D.Machin grind fight, and a 2/3 chance of giving the Horseman fight.((This needs to be confirmed)) | ||
+ | |||
+ | The fourth encounter will always be the D.Machin grind fight. | ||