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glossary [2022/03/25 18:27] – [Agility Anchor/Relative Agility/RA/RA[number]] wylem | glossary [2022/07/03 22:07] – M E M E S wylem | ||
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Final Fantasy 4 uses the Active Time Battle (ATB) system to determine character turns. The number of ATB ticks required for a character or enemy to get a turn is based on the agility anchor. The agility anchor can be changed based on flags, but the default is the center slot character. Characters and enemies with higher agility scores than the Agility Anchor require fewer ATB ticks to get their turn until the maximum speed is reached referred to as '' | Final Fantasy 4 uses the Active Time Battle (ATB) system to determine character turns. The number of ATB ticks required for a character or enemy to get a turn is based on the agility anchor. The agility anchor can be changed based on flags, but the default is the center slot character. Characters and enemies with higher agility scores than the Agility Anchor require fewer ATB ticks to get their turn until the maximum speed is reached referred to as '' | ||
- | Also see: [[Relative Agility]]. | + | For more details, |
A more detailed explanation of how the ATB system works can be found here [[ATB System]]. | A more detailed explanation of how the ATB system works can be found here [[ATB System]]. |