This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
glossary [2021/12/09 00:47] – Added Crumble Skip - thanks Fryth antidale | glossary [2022/03/25 18:24] – [Back Row Glitch] Updated for 4.5 wylem | ||
---|---|---|---|
Line 19: | Line 19: | ||
Glitching the game to permanently give a character the long range bit. | Glitching the game to permanently give a character the long range bit. | ||
- | Equipping a long range on a character sets the long range bit on a character which ignores penalties of attacking from the back row and attacking an enemy in the back row. Removing | + | Equipping a long range weapon |
Line 30: | Line 30: | ||
===== Crumble Skip ===== | ===== Crumble Skip ===== | ||
- | Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the `!done` timing from the flash/crack that is normally used to Zeromus starting to fade away. | + | Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the '' |
Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would) | Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would) | ||
Line 60: | Line 60: | ||
===== J-abilities ===== | ===== J-abilities ===== | ||
- | Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version. | + | Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version. These are: Dark (DK Cecil), Heal (Edward), Recall (Tellah), Pray (Rosa), Power and Bear (Yang), Bluff (Palom), Cry (Porom) and Regen (FuSoYa). |