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glossary [2021/12/09 00:47] – Added Crumble Skip - thanks Fryth antidaleglossary [2022/03/25 18:24] – [Back Row Glitch] Updated for 4.5 wylem
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 Glitching the game to permanently give a character the long range bit. Glitching the game to permanently give a character the long range bit.
  
-Equipping a long range on a character sets the long range bit on a character which ignores penalties of attacking from the back row and attacking an enemy in the back row. Removing a long range weapon on a character does not unset the long range bit. See more details here: [[glitches#other_known_glitches]]+Equipping a long range weapon on a character sets the long range bit on a characterwhich ignores penalties of attacking from the back row and attacking an enemy in the back row. If this glitch is enabled, removing a long range weapon on a character does not unset the long range bit. See more details here: [[glitches#back_row_glitches]]
  
  
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 ===== Crumble Skip ===== ===== Crumble Skip =====
  
-Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the `!donetiming from the flash/crack that is normally used to Zeromus starting to fade away.+Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the ''!done'' timing from the flash/crack that is normally used to Zeromus starting to fade away.
  
 Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would) Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would)
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 ===== J-abilities ===== ===== J-abilities =====
  
-Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version.+Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version. These are: Dark (DK Cecil), Heal (Edward), Recall (Tellah), Pray (Rosa), Power and Bear (Yang), Bluff (Palom), Cry (Porom) and Regen (FuSoYa).
  
  
glossary.txt · Last modified: 2024/05/02 19:05 by wylem