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glossary [2021/11/26 02:51] – [1200 Strats] antidaleglossary [2021/12/09 00:47] – Added Crumble Skip - thanks Fryth antidale
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 Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. [[battle_mechanics#battle_speed]] Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. [[battle_mechanics#battle_speed]]
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 +===== Crumble Skip =====
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 +Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the `!done` timing from the flash/crack that is normally used to Zeromus starting to fade away.
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 +Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would)
  
 ===== D.Machine/D.Money/D$ Grind =====  ===== D.Machine/D.Money/D$ Grind ===== 
glossary.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in