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glossary [2021/10/30 02:43] antidaleglossary [2021/12/09 00:47] – Added Crumble Skip - thanks Fryth antidale
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 Reflect Killing Zeromus with a (potentially partial) party with just over 1200 HP. Reflect Killing Zeromus with a (potentially partial) party with just over 1200 HP.
  
-Reflect kills Zeromus by putting wall on every living party member with starveils and then triggering Counter nukes with items. Survives big bangs by nerfing big bangs and having more than 1200 HP and heals up between big bangs. Require a specific agility setup and access to a number of j-items. Takes around 10 minutes to defeat Zeromus. See more details here: [[external_guides#boss_fights]]+Reflect kills Zeromus by putting wall on every living party member with starveils and then triggering Counter nukes with items. Survives Big Bangs by nerfing them, having more than 1200 HPand heals up between big bangs. Require a specific agility setup and access to a number of j-items. Takes around 10 minutes to defeat Zeromus. See more details here: [[external_guides#boss_fights]]
  
  
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 Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. [[battle_mechanics#battle_speed]] Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. [[battle_mechanics#battle_speed]]
 +
 +===== Crumble Skip =====
 +
 +Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the `!done` timing from the flash/crack that is normally used to Zeromus starting to fade away.
 +
 +Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would)
  
 ===== D.Machine/D.Money/D$ Grind =====  ===== D.Machine/D.Money/D$ Grind ===== 
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 Number of trips to a location Number of trips to a location
  
-Commonly refers to Fabul as there are 3 key item checks there: The Fabual Defense, Speaking to Shiela after talking to Yang in the bed in Sylph Cave, and Returning the Pan to Shiela after bonking Yang in sylph cave. Can also refer to other locations such as Feymarch, the Moon, Lower Babil, Baron Castle.+Commonly refers to Fabul as there are 3 key item checks there: The Fabul Defense, Speaking to Shiela after talking to Yang in the bed in Sylph Cave, and Returning the Pan to Shiela after bonking Yang in sylph cave. Can also refer to other locations such as Feymarch, the Moon, Lower Babil, Baron Castle.
  
 ===== Slingshot ===== ===== Slingshot =====
glossary.txt · Last modified: 2024/05/02 19:05 by wylem