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game_mechanics [2021/10/06 17:14] – created wylemgame_mechanics [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 For a general guide to the battle system, see simbu's [[Battle Mechanics]] guide. For a general guide to the battle system, see simbu's [[Battle Mechanics]] guide.
  
 +====The ATB System====
   * [[Relative Agility]]: How characters' and monsters' speed is determined in battle.   * [[Relative Agility]]: How characters' and monsters' speed is determined in battle.
   * [[Speed Modifier]]: How spells like Slow and Fast affect things.   * [[Speed Modifier]]: How spells like Slow and Fast affect things.
   * [[Battle Timers]]: How the game determines what order events occur in battle.   * [[Battle Timers]]: How the game determines what order events occur in battle.
   * [[ATB System]]: The battle system in its entirety.   * [[ATB System]]: The battle system in its entirety.
 +
 +====Other Battle Mechanics====
 +  * [[Status Priority]]: Used in determining whether certain magical or physical attacks will inflict a status effect.
 +  * [[Status Procs]]: Used to determine whether a physical attack can successfully inflict a status effect.
 +  * [[Character Stats Explained]]: How STR, AGI, etc. are actually used in the game.
 +  * [[rows|Back/Front Row Mechanics]]: How the rows work, and what effects the back row has.
 +=====Reference/Formulas=====
 +  * [[formulas|Damage Formulas]]
game_mechanics.1633540481.txt.gz · Last modified: 2021/10/06 17:14 (external edit)