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fusoya_changes [2019/12/31 22:44] – created b0ardfacefusoya_changes [2020/03/12 20:45] – [FuSoYa Changes] simbu
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 Earlier versions of Free Enterprise had an optional mode called the "FuSoYa Challenge", which applies a growth curve to FuSoYa's spells and HP to better balance him in the early game. As of version 4.0.0, the FuSoYa challenge is enabled by default (but his vanilla version can be restored using ''-vanilla:fusoya''.) Earlier versions of Free Enterprise had an optional mode called the "FuSoYa Challenge", which applies a growth curve to FuSoYa's spells and HP to better balance him in the early game. As of version 4.0.0, the FuSoYa challenge is enabled by default (but his vanilla version can be restored using ''-vanilla:fusoya''.)
  
-FuSoYa begins the game with 400 HP, and a random selection of six spells. With each boss defeated, FuSoYa's HP increases by 100 (up to a maximum of 1500 bonus HP, resulting in his normal 1900 HP), and he relearns 3 more spells. These effects apply even if FuSoYa is not yet in your party (for example, if you find FuSoYa after having defeated three bosses, he will have 700 HP and 15 spells).+FuSoYa begins the game with 500 HP, and a random selection of six spells. With each boss defeated, FuSoYa's HP increases by 100 (up to a maximum of 1500 bonus HP, resulting in his normal 1900 HP), and he relearns 3 more spells. These effects apply even if FuSoYa is not yet in your party (for example, if you find FuSoYa after having defeated three bosses, he will have 700 HP and 15 spells).
  
 In seeds with multiple instances of FuSoYa, they will all share the same spell progression. In seeds with multiple instances of FuSoYa, they will all share the same spell progression.
fusoya_changes.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in