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formulas [2022/12/05 06:23] – [Crits] wylem | formulas [2022/12/05 07:05] – Note about attack damage ranges wylem | ||
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Can only hit 1 elemental weakness at at time. \\ | Can only hit 1 elemental weakness at at time. \\ | ||
Physicals hit weaknesses then resistances, | Physicals hit weaknesses then resistances, | ||
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+ | =====Note about damage per hit===== | ||
+ | While attack damage is generally described as being Attack Power multiplied by a random number between 1 and 1.5, it is actually calculated as follows: | ||
+ | - Divide the Attack Power by 2. If the result is greater than 255, set it to 255 | ||
+ | - Get a random number between 0 and this value | ||
+ | - Add that number to the original (full) Attack Power | ||
+ | Because of this, the highest possible final result will be the original Attack Power + 255. | ||
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+ | Note that this only comes into play when Attack Power is above 510 (255*2). In vanilla FF4, this may be most noticeable with Zeromus' | ||
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+ | NOTE: This random value applies to most forms of both physical and magical damage. It is applied //after// any bonuses from Berserk, Jump, etc. and bonuses due to a target having Mini or Toad status, but //before// any elemental and racial damage bonuses, before the target' |