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+ | ====== Encounter Settings ====== | ||
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+ | The '' | ||
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+ | ===== Encounter toggle ===== | ||
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+ | The most popular E flag is '' | ||
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+ | ===== Encounter reduction ===== | ||
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+ | '' | ||
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+ | When set, the randomizer will also predetermine 60% of the TrapDoors in the Sealed Cave to have their fights bypassed, and each forced Behemoth fight in Cave Bahamut has a 50% chance of being disabled. (These choices are made when the seed is generated; that is, reloading and retrying the same TrapDoor will always have the same result as before.) These behaviors can also be disabled with additional flags; see below. | ||
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+ | ===== No encounters ===== | ||
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+ | When '' | ||
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+ | ===== Keeping Behemoth and TrapDoor fights ===== | ||
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+ | When using '' | ||
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+ | ===== Dangerous encounters ===== | ||
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+ | The '' | ||
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+ | Note that while the calculation of whether an encounter is back attack or surprise is the same as usual, the calculation is done earlier, while still on the map screen, using a separate RNG counter. | ||
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+ | ===== Drop/sneak tables ===== | ||
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+ | By default, Free Enterprise uses the item drop tables from the Japanese version of FF4, with some caveats: | ||
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+ | * Enemies that would drop the Imp, Mage, Cockatrice or Bomb summon orbs no longer do so, since those items have been removed; they drop the rare item in their respective drop tables instead. | ||
+ | * PinkPuffs directly drop Adamant Armors in place of Pink Tails. | ||
+ | * BlackLiz, Medusa and Gorgon no longer drop the Medusa Sword (which was removed due to softlock concerns); they drop Medusa arrows in their place. | ||
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+ | US version drop tables can be used instead by applying the '' | ||
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+ | Sirens can be removed from enemy drop tables using '' | ||
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+ | ===== Running ===== | ||
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+ | Applying the '' | ||
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+ | ===== Random encounter EXP ===== | ||
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+ | Applying the '' | ||