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edge [2020/08/12 06:02] antidaleedge [2020/12/15 21:07] – [Special Abilities] Detailed description of Sneak mechanics wylem
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 ==== Special Abilities ==== ==== Special Abilities ====
 ===Sneak=== ===Sneak===
-Compares Edge's level + 50 to enemy (?$F2?stattypically monster level plus 10.\\ +If successful, adds target monster's most common drop to your inventory. Sneak can be used repeatedly in battle, even on the same monster, though it will always fail if there is no room in your inventory to add the item. 
-The result is edge'chance to steal. If successfulsteals an item from the monster (typically their most commonly dropped item)\\+ 
 +Edge's chance to steal is determined by the formula: //Edge's level + 50 - target's $2F stat// (*) 
 + 
 +This is approximately Edge's probability of success. The value is clamped to the range (1,99and compared to a random number in the range (0,98). If the random number is lower, Sneak is successful. 
 + 
 +*//The $2F stat defaults to monster level plus 10. Cry subtracts 5 from this stat, effectively adding 5% to the Sneak success rate with each use until the target'$2F stat drops to 1.// 
 + 
 +If Sneak failsEdge may take a small amount of damage. The likelihood of taking damage depends on the target's $2F stat - the lower the stat, the higher the chance that Edge takes damageThis is every bit as nonsensical as it sounds. 
 ===Throw=== ===Throw===
-Deals damage equal to edge's level * weapon attack power. Ignores all other damage modifiers.\\+Deals damage equal to Edge's level * weapon attack power. Ignores all other damage modifiers (e.g., throwing a Dragoon Spear at a Dragon will not give bonus damage).
 ==== Spells ==== ==== Spells ====
 <sortable> <sortable>
edge.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in