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+ | ====== Cosmetic Changes ====== | ||
+ | This page describes changes that are purely visual/ | ||
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+ | ===== Harp song ===== | ||
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+ | The song that Edward plays during the TwinHarp cutscene is random. This song will still sound even if music is disabled (see [[Custom menu additions]]). | ||
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+ | The list of possible harp songs is intentionally kept private to keep things a surprise. As of version 4.0.0, the pool contains 156 possible songs. | ||
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+ | ===== Zeromus sprite ===== | ||
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+ | As an additional endgame surprise, Free Enterprise replaces Zeromus' | ||
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+ | The sprite does not affect anything about Zeromus' | ||
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+ | If you wish to preserve the original Zeromus sprite, apply the '' | ||
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+ | ===== Battle sprite palettes ===== | ||
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+ | Free Enterprise features a wide variety of alternate character battle palettes designed by SchalaKitty, | ||
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+ | As of version 4.0.0, there are 12 alternate palettes per character (not including their vanilla colors). The randomizer will attempt to assign a unique palette to each instance of the same character, if possible. (There will be overlaps if a character appears more than 13 times.) | ||
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+ | Palettes are assigned randomly, in order to prevent being able to predict how many of a character may be present by looking at their palette. | ||
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+ | Characters that transform will always keep their corresponding palette. That is, a dark knight Cecil with alt palette #4 will always become a paladin Cecil with alt palette #4, and likewise for child/adult Rydia. | ||
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+ | The '' | ||
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+ | ===== Music and flash effects ===== | ||
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+ | Background music and flashing visual effects can be toggled; see [[Custom menu additions]] for more information. |