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core_gameplay_changes [2020/01/02 21:41]
b0ardface
core_gameplay_changes [2020/06/29 17:34] (current)
b0ardface [EXP distribution]
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 There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
 +
 +The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle.
  
 ===== Recruiting/​dismissing characters ===== ===== Recruiting/​dismissing characters =====
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   * To help later-game recruits catch up to the rest of the party'​s growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.   * To help later-game recruits catch up to the rest of the party'​s growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.
  
-To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, ​set the ''​-vanilla:​exp'' ​flag.+To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, ​use the following flags: 
 +  * ''​-exp:​split''​ restores ​vanilla ​EXP splitting. 
 +  * ''​-exp:nokeybonus''​ removes the 10 Key Item EXP bonus. 
 +  * ''​-exp:noboost'' ​removes the low-level EXP bonus.
  
 Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.) Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.)
core_gameplay_changes.1578001272.txt.gz · Last modified: 2020/01/02 21:41 by b0ardface