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core_gameplay_changes [2020/01/02 21:02]
b0ardface
core_gameplay_changes [2020/06/29 17:34] (current)
b0ardface [EXP distribution]
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 There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
 +
 +The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle.
  
 ===== Recruiting/​dismissing characters ===== ===== Recruiting/​dismissing characters =====
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   * To help later-game recruits catch up to the rest of the party'​s growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.   * To help later-game recruits catch up to the rest of the party'​s growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.
  
-To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, ​set the ''​-vanilla:​exp'' ​flag.+To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, ​use the following flags: 
 +  * ''​-exp:​split''​ restores ​vanilla ​EXP splitting. 
 +  * ''​-exp:nokeybonus''​ removes the 10 Key Item EXP bonus. 
 +  * ''​-exp:noboost'' ​removes the low-level EXP bonus. 
 + 
 +Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.)
  
 ===== Glitches ===== ===== Glitches =====
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 By default, the "​FuSoYa Challenge"​ is enabled; for more details see [[FuSoYa changes]]. By default, the "​FuSoYa Challenge"​ is enabled; for more details see [[FuSoYa changes]].
  
 +===== Golbez =====
 +
 +The Golbez fight is normally a very plot-based battle featuring the return of Rydia. In order to support facing Golbez at any position with any party combination,​ the opening events of the battle have been changed to the following:
 +  * Golbez uses HoldGas to paralyze the party.
 +  * Golbez summons Shadow.
 +  * Shadow attempts to Demolish all but two of your party members. (It will make a maximum of three attempts to do so.)
 +  * Shadow retreats.
 +  * Golbez unparalyzes the party.
 +  * The battle proceeds as normal.
  
core_gameplay_changes.1577998972.txt.gz · Last modified: 2020/01/02 21:02 by b0ardface