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core_gameplay_changes [2020/01/02 21:07]
b0ardface [EXP distribution]
core_gameplay_changes [2020/01/02 21:42]
b0ardface
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 There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
 +
 +The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle.
  
 ===== Recruiting/​dismissing characters ===== ===== Recruiting/​dismissing characters =====
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 Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.) Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.)
 +
 ===== Glitches ===== ===== Glitches =====
  
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 By default, the "​FuSoYa Challenge"​ is enabled; for more details see [[FuSoYa changes]]. By default, the "​FuSoYa Challenge"​ is enabled; for more details see [[FuSoYa changes]].
  
 +===== Golbez =====
 +
 +The Golbez fight is normally a very plot-based battle featuring the return of Rydia. In order to support facing Golbez at any position with any party combination,​ the opening events of the battle have been changed to the following:
 +  * Golbez uses HoldGas to paralyze the party.
 +  * Golbez summons Shadow.
 +  * Shadow attempts to Demolish all but two of your party members. (It will make a maximum of three attempts to do so.)
 +  * Shadow retreats.
 +  * Golbez unparalyzes the party.
 +  * The battle proceeds as normal.
  
core_gameplay_changes.txt ยท Last modified: 2020/01/02 21:42 by b0ardface