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core_gameplay_changes [2020/01/01 21:25] – [Progression] b0ardface | core_gameplay_changes [2021/03/07 03:56] – [Items] b0ardface | ||
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There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. | There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. | ||
+ | |||
+ | The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle. | ||
===== Recruiting/ | ===== Recruiting/ | ||
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Many items from the original Japanese version of FF4 were removed from the US release. Most of these items have been restored; these items use the names given to them from the PS1 English release of FF4. | Many items from the original Japanese version of FF4 were removed from the US release. Most of these items have been restored; these items use the names given to them from the PS1 English release of FF4. | ||
- | Most item prices have been altered to suit the balance of Free Enterprise. For full details, refer to the [[item stats table]]. | + | Most item prices have been altered to suit the balance of Free Enterprise. For full details, refer to the [[item stats tables]]. |
The Imp, Bomb, Cockatrice and Mage summon orbs have been removed to make room for the items that grant the five quest summons (Asura, Levia, Baham, Odin, and Sylph). | The Imp, Bomb, Cockatrice and Mage summon orbs have been removed to make room for the items that grant the five quest summons (Asura, Levia, Baham, Odin, and Sylph). | ||
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By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the '' | By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the '' | ||
+ | |||
+ | ===== EXP distribution ===== | ||
+ | |||
+ | Unlike vanilla FF4, battle EXP is not divided among party members in Free Enterprise; each surviving party member receives the full amount of EXP from defeated enemies. This is intended to both accelerate the grinding process and reduce the need to control EXP growth by taking down your own party members. | ||
+ | |||
+ | Additionally, | ||
+ | * To speed up the late game, earned EXP is increased by 100% once 10 key items have been found. | ||
+ | * To help later-game recruits catch up to the rest of the party' | ||
+ | |||
+ | To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, use the following flags: | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | |||
+ | Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the " | ||
===== Glitches ===== | ===== Glitches ===== | ||
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By default, the " | By default, the " | ||
+ | ===== Golbez ===== | ||
+ | |||
+ | The Golbez fight is normally a very plot-based battle featuring the return of Rydia. In order to support facing Golbez at any position with any party combination, | ||
+ | * Golbez uses HoldGas to paralyze the party. | ||
+ | * Golbez summons Shadow. | ||
+ | * Shadow attempts to Demolish all but two of your party members. (It will make a maximum of three attempts to do so.) | ||
+ | * Shadow retreats. | ||
+ | * Golbez unparalyzes the party. | ||
+ | * The battle proceeds as normal. | ||