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core_gameplay_changes [2020/01/01 21:25] – [Progression] b0ardface | core_gameplay_changes [2020/01/02 21:07] – [EXP distribution] b0ardface | ||
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By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the '' | By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the '' | ||
+ | ===== EXP distribution ===== | ||
+ | |||
+ | Unlike vanilla FF4, battle EXP is not divided among party members in Free Enterprise; each surviving party member receives the full amount of EXP from defeated enemies. This is intended to both accelerate the grinding process and reduce the need to control EXP growth by taking down your own party members. | ||
+ | |||
+ | Additionally, | ||
+ | * To speed up the late game, earned EXP is increased by 100% once 10 key items have been found. | ||
+ | * To help later-game recruits catch up to the rest of the party' | ||
+ | |||
+ | To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, set the '' | ||
+ | |||
+ | Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the " | ||
===== Glitches ===== | ===== Glitches ===== | ||