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core_gameplay_changes [2019/12/31 23:55] b0ardfacecore_gameplay_changes [2020/06/29 17:34] – [EXP distribution] b0ardface
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 ====== Core Gameplay Changes ====== ====== Core Gameplay Changes ======
 +
 +Free Enterprise is based on the US version of Final Fantasy IV (originally released as Final Fantasy II), version 1.1.  Many Japanese version features are restored or can be restored using flags, but otherwise the gameplay matches this version, aside from the changes detailed in these docs.
 +===== Open world =====
 +
 +You begin the game with the airship Enterprise, offering you immediate open access to the entire overworld. The game has been extensively modified to allow dungeons and events to be experienced in any available order.
  
 ===== Progression ===== ===== Progression =====
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   * Any character may use the Crystal to transform Zeromus; it does not have to be Paladin Cecil.   * Any character may use the Crystal to transform Zeromus; it does not have to be Paladin Cecil.
   * A bridge has been added to the river south of Toroia to help people get airships unstuck from Toroia after finishing Zot. (There is a chocobo forest south of Toroia that can also be used to cross the river, but people often don't know about it.)   * A bridge has been added to the river south of Toroia to help people get airships unstuck from Toroia after finishing Zot. (There is a chocobo forest south of Toroia that can also be used to cross the river, but people often don't know about it.)
 +  * You cannot swim down the Waterfall.
 +  * The Pass door remains open after it is unlocked; you do not need additional Passes to reopen the door.
  
  
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 There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
 +
 +The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle.
  
 ===== Recruiting/dismissing characters ===== ===== Recruiting/dismissing characters =====
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 By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the ''-vanilla:agility'' flag. By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the ''-vanilla:agility'' flag.
 +
 +===== EXP distribution =====
 +
 +Unlike vanilla FF4, battle EXP is not divided among party members in Free Enterprise; each surviving party member receives the full amount of EXP from defeated enemies. This is intended to both accelerate the grinding process and reduce the need to control EXP growth by taking down your own party members.
 +
 +Additionally, two EXP bonuses are in place:
 +  * To speed up the late game, earned EXP is increased by 100% once 10 key items have been found.
 +  * To help later-game recruits catch up to the rest of the party's growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.
 +
 +To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, use the following flags:
 +  * ''-exp:split'' restores vanilla EXP splitting.
 +  * ''-exp:nokeybonus'' removes the 10 Key Item EXP bonus.
 +  * ''-exp:noboost'' removes the low-level EXP bonus.
 +
 +Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "shadow" party.)
  
 ===== Glitches ===== ===== Glitches =====
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 By default, the "FuSoYa Challenge" is enabled; for more details see [[FuSoYa changes]]. By default, the "FuSoYa Challenge" is enabled; for more details see [[FuSoYa changes]].
  
 +===== Golbez =====
 +
 +The Golbez fight is normally a very plot-based battle featuring the return of Rydia. In order to support facing Golbez at any position with any party combination, the opening events of the battle have been changed to the following:
 +  * Golbez uses HoldGas to paralyze the party.
 +  * Golbez summons Shadow.
 +  * Shadow attempts to Demolish all but two of your party members. (It will make a maximum of three attempts to do so.)
 +  * Shadow retreats.
 +  * Golbez unparalyzes the party.
 +  * The battle proceeds as normal.
  
core_gameplay_changes.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in