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comprehensive_docs [2020/12/01 20:46] – Reorganized links antidale | comprehensive_docs [2023/06/08 07:53] – [Old Versions] wylem | ||
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* [[Core gameplay changes]] | * [[Core gameplay changes]] | ||
* [[Cosmetic changes]] | * [[Cosmetic changes]] | ||
+ | |||
+ | Both of these pages include information on flags that will restore vanilla behaviors, except for the options for restoring Bosses, Shops and/or Treasures to their vanilla locations, all of which are covered in their respective sections below. | ||
==== Randomization Settings ==== | ==== Randomization Settings ==== | ||
* [[Objectives]] | * [[Objectives]] | ||
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* [[Shop randomization]] | * [[Shop randomization]] | ||
* [[Boss randomization]] | * [[Boss randomization]] | ||
- | * [[No Free Lunch challenges]] | ||
* [[Encounter settings]] | * [[Encounter settings]] | ||
* [[Glitches]] | * [[Glitches]] | ||
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* [[Track menu]] | * [[Track menu]] | ||
* [[Custom menu additions]] | * [[Custom menu additions]] | ||
+ | ==== Other Settings ==== | ||
+ | * [[Metaconfigurations]] | ||
===== Gameplay Documentation ===== | ===== Gameplay Documentation ===== | ||
==== Game Data ==== | ==== Game Data ==== | ||
- | === Randomizer | + | Note: This section has been replaced with links on the sidebar. See: [[game_data_changes|Changes to Game Data]] for the former " |
- | | + | |
- | * [[Boss stats tables]] | + | If you came here looking for [[Common Grinds]].. well, there' |
- | * [[Treasure probability curves]] | + | |
- | === Vanilla Game Data === | + | ===== Old Versions ===== |
- | * [[Character Data]] | + | Old versions of the randomizer used different formatting for flag strings. Descriptions of the older formats, along with their modern equivalents, |
- | * [[Enemy List]] | + | * [[flags_v2|Version 0.1.x and 0.2.x]] |
- | * [[Boss list]] | + | * [[flags_v3|Version 0.3.x]] |
- | * [[Spell Data]] | + | |
- | ==== Guides and Game Mechanics ==== | + | When playing old seeds, keep in mind that many other changes made throughout the years, such as restructured item tiers, will affect gameplay even with roughly equivalent flags. |
- | * [[Battle Mechanics]] | + |