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common_grinds [2021/01/06 01:31] – consistency edits antidalecommon_grinds [2021/03/17 16:51] – increase space between siren/searcher/other grind sections antidale
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 ''XP Per Instance'' is listed for non-summoning grinds (e.g. fights without a Searcher), and lists the XP gotten without any XP bonuses available in Free Enterprise.  In fights where Life glitches are possible, the value in parenthesis assumes just one life potion tossed on each available enemy, for example Gold Dragons are 60,000 (90,000). ''XP Per Instance'' is listed for non-summoning grinds (e.g. fights without a Searcher), and lists the XP gotten without any XP bonuses available in Free Enterprise.  In fights where Life glitches are possible, the value in parenthesis assumes just one life potion tossed on each available enemy, for example Gold Dragons are 60,000 (90,000).
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 ====== Siren Grinds ====== ====== Siren Grinds ======
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 This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option.
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 ====== Searcher Grinds ====== ====== Searcher Grinds ======
 For both of these grinds, the goal is to get all of your experience in one encounter. You can use either ZoeVermilion's [[https://docs.google.com/spreadsheets/d/1lkHY--4KtJR6TJRy7oKxJOrLI0Z-CsF5dlEkEcd5ykQ/edit#gid=0|Grind Calculator]] or Invernable's [[https://docs.google.com/spreadsheets/d/1DChwazoDnE4XeLjF_s6vraNCV__om13wtVaq9zLghns/edit#gid=0|reference spreadsheet]] to know how many enemies to kill for your grind For both of these grinds, the goal is to get all of your experience in one encounter. You can use either ZoeVermilion's [[https://docs.google.com/spreadsheets/d/1lkHY--4KtJR6TJRy7oKxJOrLI0Z-CsF5dlEkEcd5ykQ/edit#gid=0|Grind Calculator]] or Invernable's [[https://docs.google.com/spreadsheets/d/1DChwazoDnE4XeLjF_s6vraNCV__om13wtVaq9zLghns/edit#gid=0|reference spreadsheet]] to know how many enemies to kill for your grind
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 This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster's MP up, as well as heal effectively. Also, done correctly, all of the attacks you should see during the grind are based on each character's max HP, which means that this is a very easy grind to do with even low level characters. If you have mostly mages, the item use of a dancing dagger will do enough damage to kill the D.Machin post-weak.  Cid, Kain, and Cecil all have fairly easy access to fire resistance, too, so they're able to weather a lot of Flame attacks if they're wearing any of that gear, which will reduce your healing needs.  Also, Rydia has a couple of neat tricks up her sleeve: Sylph will do plenty of damage to the D.Machin, and will mostly heal your party, and Chocobo has the right spell delay for you to be able to get a couple of Life potions off for one D.Machin summon, which can speed up your grind. This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster's MP up, as well as heal effectively. Also, done correctly, all of the attacks you should see during the grind are based on each character's max HP, which means that this is a very easy grind to do with even low level characters. If you have mostly mages, the item use of a dancing dagger will do enough damage to kill the D.Machin post-weak.  Cid, Kain, and Cecil all have fairly easy access to fire resistance, too, so they're able to weather a lot of Flame attacks if they're wearing any of that gear, which will reduce your healing needs.  Also, Rydia has a couple of neat tricks up her sleeve: Sylph will do plenty of damage to the D.Machin, and will mostly heal your party, and Chocobo has the right spell delay for you to be able to get a couple of Life potions off for one D.Machin summon, which can speed up your grind.
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 ====== Other Grinds ====== ====== Other Grinds ======
  
common_grinds.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in