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common_grinds [2021/01/05 23:01] – [Trap Doors] antidale | common_grinds [2021/03/17 16:51] – increase space between siren/searcher/other grind sections antidale | ||
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====== Siren Grinds ====== | ====== Siren Grinds ====== | ||
===== Yellow Dragons ===== | ===== Yellow Dragons ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | + | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ |
=== Strategy === | === Strategy === | ||
- | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first and that the character will very likely do 1800 damage in one attack. You'll also want to keep sirens | + | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first and that the character will very likely do 1800 damage in one attack. You'll also want to keep Sirens |
Early in a run, making use of a Coffin, Hourglass, or the Stop spell can get help get the first egg down. If Palom only has Virus, you might need to Bluff once or twice to be able to one-shot the egg, depending on his equipment. Do not trust that an unbluffed Virus cast will kill the egg, even though it's possible. | Early in a run, making use of a Coffin, Hourglass, or the Stop spell can get help get the first egg down. If Palom only has Virus, you might need to Bluff once or twice to be able to one-shot the egg, depending on his equipment. Do not trust that an unbluffed Virus cast will kill the egg, even though it's possible. | ||
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===== Warlocks ===== | ===== Warlocks ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane | Sirens (B4), [[ https:// | + | | Lunar Subterrane | Sirens (B4), [[ https:// |
=== Strategy === | === Strategy === | ||
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The Mute status being a great way to make this grind safe, and it will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, | The Mute status being a great way to make this grind safe, and it will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, | ||
- | With the wide range of applicable status effects, you don't even need to have mage killing gear, or especially high levels to defeat the first set of warlocks. | + | With the wide range of applicable status effects, you don't even need to have mage killing gear, or especially high levels to defeat the first set of warlocks. |
One thing of note: when a Warlock is alone, she will start using physical attacks, so don't let your hp slip too much. | One thing of note: when a Warlock is alone, she will start using physical attacks, so don't let your hp slip too much. | ||
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===== Gold Dragons ===== | ===== Gold Dragons ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane, Cave Bahamut| Sirens (LST B3, B6, CB 2), [[ https:// | + | | Lunar Subterrane, Cave Bahamut| Sirens (LST B3, B6, CB 2), [[ https:// |
=== Strategy === | === Strategy === | ||
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This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | ||
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====== Searcher Grinds ====== | ====== Searcher Grinds ====== | ||
For both of these grinds, the goal is to get all of your experience in one encounter. You can use either ZoeVermilion' | For both of these grinds, the goal is to get all of your experience in one encounter. You can use either ZoeVermilion' | ||
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Generally, you'll use this grind when you have mostly a mid-range party, one or two characters to slingshot, no access to Weak or Sirens. | Generally, you'll use this grind when you have mostly a mid-range party, one or two characters to slingshot, no access to Weak or Sirens. | ||
- | ===== D Machine | + | ===== D.Machin |
^ Location ^ Finding the Grind ^ Important Parts ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
- | | Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration | | + | | Giant of Babil | Step Manip | Weak caster, sufficient MP regeneration | |
=== Strategy === | === Strategy === | ||
- | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot. Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D Machine. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the d machine | + | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot. Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D.Machin. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the D.Machin |
[[https:// | [[https:// | ||
[[https:// | [[https:// | ||
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+ | [[d.machin|D.Machin stat sheet]] | ||
=== Why This Grind? === | === Why This Grind? === | ||
- | This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster' | + | This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster' |
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====== Other Grinds ====== | ====== Other Grinds ====== | ||
===== Behemoths ===== | ===== Behemoths ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Cave Bahamut | Trigger Tiles | Blink/Cover | 58, | + | | Cave Bahamut | Trigger Tiles | Blink/Cover | 58700 | |
=== Strategy === | === Strategy === | ||
- | Have a speedy character for your anchor*, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with its own physical, so having Blink/ | + | Have a speedy character for your anchor*, and either begin reflecting Nuke off of a StarVeil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with its own physical, so having Blink/ |
* If vanilla agility is on, make sure to take off any agility reducing gear on your highest priority Cecil. | * If vanilla agility is on, make sure to take off any agility reducing gear on your highest priority Cecil. |