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common_grinds [2021/01/05 23:01]
antidale [Trap Doors]
common_grinds [2021/01/06 01:31] (current)
antidale consistency edits
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 ===== Yellow Dragons ===== ===== Yellow Dragons =====
 ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^
-| Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/​Hourglass | 34,​000 ​|+| Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/​Hourglass | 34000 |
  
 === Strategy === === Strategy ===
-To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first and that the character will very likely do 1800 damage in one attack. You'll also want to keep sirens ​in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons.+To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first and that the character will very likely do 1800 damage in one attack. You'll also want to keep Sirens ​in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons.
  
 Early in a run, making use of a Coffin, Hourglass, or the Stop spell can get help get the first egg down.  If Palom only has Virus, you might need to Bluff once or twice to be able to one-shot the egg, depending on his equipment. Do not trust that an unbluffed Virus cast will kill the egg, even though it's possible. Early in a run, making use of a Coffin, Hourglass, or the Stop spell can get help get the first egg down.  If Palom only has Virus, you might need to Bluff once or twice to be able to one-shot the egg, depending on his equipment. Do not trust that an unbluffed Virus cast will kill the egg, even though it's possible.
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 ===== Warlocks ===== ===== Warlocks =====
 ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^
-| Lunar Subterrane | Sirens (B4), [[ https://​docs.google.com/​document/​d/​1u3vlgjO2LJB3-XQntoQw8DzpXfQ-GxHZk_79DcQg8M8/​edit|Step Manip]] | Mute/​MuteBells,​ Mage killing weaponry | 51900 (86,500) |+| Lunar Subterrane | Sirens (B4), [[ https://​docs.google.com/​document/​d/​1u3vlgjO2LJB3-XQntoQw8DzpXfQ-GxHZk_79DcQg8M8/​edit|Step Manip]] | Mute/​MuteBells,​ Mage killing weaponry | 51900 (86500) |
  
 === Strategy === === Strategy ===
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 The Mute status being a great way to make this grind safe, and it will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively,​ if you don't berserk your attacker, you can often get multiple life potion tosses with enemy attack buffers, or by timing a Jump well. Mage killing weaponry is also easier to get in most seeds, and mutebells are likely to be in shops as long as Snoj is off.  ​ The Mute status being a great way to make this grind safe, and it will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively,​ if you don't berserk your attacker, you can often get multiple life potion tosses with enemy attack buffers, or by timing a Jump well. Mage killing weaponry is also easier to get in most seeds, and mutebells are likely to be in shops as long as Snoj is off.  ​
  
-With the wide range of applicable status effects, you don't even need to have mage killing gear, or especially high levels to defeat the first set of warlocks. ​ Also, since they'​re just muted, you can often get multiple life potions off when a non berserked character is dealing what you know will be lethal damage. If you're feeling very fancy, you can land a life and a life 2 on the same Warlock kill to really maximize your siren usage. ​+With the wide range of applicable status effects, you don't even need to have mage killing gear, or especially high levels to defeat the first set of warlocks. ​ Also, since they'​re just muted, you can often get multiple life potions off when a non berserked character is dealing what you know will be lethal damage. If you're feeling very fancy, you can land a life and a life 2 on the same Warlock kill to really maximize your Siren usage. ​
  
 One thing of note: when a Warlock is alone, she will start using physical attacks, so don't let your hp slip too much. One thing of note: when a Warlock is alone, she will start using physical attacks, so don't let your hp slip too much.
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 ===== Gold Dragons ===== ===== Gold Dragons =====
 ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^
-| Lunar Subterrane, Cave Bahamut| Sirens (LST B3, B6, CB 2), [[ https://​docs.google.com/​document/​d/​1u3vlgjO2LJB3-XQntoQw8DzpXfQ-GxHZk_79DcQg8M8/​edit|Step Manip]] | Hourglasses,​ Weak, Dragon killing equipment | 60,​000 ​(90,000) |+| Lunar Subterrane, Cave Bahamut| Sirens (LST B3, B6, CB 2), [[ https://​docs.google.com/​document/​d/​1u3vlgjO2LJB3-XQntoQw8DzpXfQ-GxHZk_79DcQg8M8/​edit|Step Manip]] | Hourglasses,​ Weak, Dragon killing equipment | 60000 (90000) |
  
 === Strategy === === Strategy ===
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 Generally, you'll use this grind when you have mostly a mid-range party, one or two characters to slingshot, no access to Weak or Sirens. ​ Generally, you'll use this grind when you have mostly a mid-range party, one or two characters to slingshot, no access to Weak or Sirens. ​
  
-===== D Machine ​=====+===== D.Machin ​=====
 ^ Location ^ Finding the Grind ^ Important Parts ^ ^ Location ^ Finding the Grind ^ Important Parts ^
-| Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration |+| Giant of Babil | Step Manip | Weak caster, sufficient MP regeneration |
  
 === Strategy === === Strategy ===
  
-Put your weak caster in the center, to make sure they get the bonus accuracy from that slot.  Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D Machine. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the d machine ​can get a Flame attack off. If you keep good track of your Weak caster'​s mp, you can make this a really efficient way, both in resources and time, to get a party to Zeromus-ready levels. ​+Put your weak caster in the center, to make sure they get the bonus accuracy from that slot.  Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D.Machin. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the D.Machin ​can get a Flame attack off. If you keep good track of your Weak caster'​s mp, you can make this a really efficient way, both in resources and time, to get a party to Zeromus-ready levels. ​
  
 [[https://​ff4.aexoden.com/​myself086/​GrindFightManip.PNG | Step Manip]] - [[ https://​www.twitch.tv/​videos/​262928495| Explanatory video ]] [[https://​ff4.aexoden.com/​myself086/​GrindFightManip.PNG | Step Manip]] - [[ https://​www.twitch.tv/​videos/​262928495| Explanatory video ]]
  
 [[https://​docs.google.com/​document/​d/​1omLzoWgVrxFemXKvPjtWXLLwso6eNew9CRF8rMkBSCM/​edit | Step Manip for Ecantrun ]] [[https://​docs.google.com/​document/​d/​1omLzoWgVrxFemXKvPjtWXLLwso6eNew9CRF8rMkBSCM/​edit | Step Manip for Ecantrun ]]
 +
 +[[d.machin|D.Machin stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
  
-This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster'​s MP up, as well as heal effectively. Also, done correctly, all of the attacks you should see during the grind are based on each character'​s max HP, which means that this is a very easy grind to do with even low level characters. If you have mostly mages, the item use of a dancing dagger will do enough damage to kill the D Machine ​post-weak. ​ Cid, Kain, and Cecil all have fairly easy access to fire resistance, too, so they'​re able to weather a lot of Flame attacks if they'​re wearing any of that gear, which will reduce your healing needs. ​ Also, Rydia has a couple of neat tricks up her sleeve: Sylph will do plenty of damage to the D Machine, and will mostly heal your party, and Chocobo has the right spell delay for you to be able to get a couple of Life potions off for one D machine ​summon, which can speed up your grind.+This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster'​s MP up, as well as heal effectively. Also, done correctly, all of the attacks you should see during the grind are based on each character'​s max HP, which means that this is a very easy grind to do with even low level characters. If you have mostly mages, the item use of a dancing dagger will do enough damage to kill the D.Machin ​post-weak. ​ Cid, Kain, and Cecil all have fairly easy access to fire resistance, too, so they'​re able to weather a lot of Flame attacks if they'​re wearing any of that gear, which will reduce your healing needs. ​ Also, Rydia has a couple of neat tricks up her sleeve: Sylph will do plenty of damage to the D.Machin, and will mostly heal your party, and Chocobo has the right spell delay for you to be able to get a couple of Life potions off for one D.Machin ​summon, which can speed up your grind.
  
  
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 ===== Behemoths ===== ===== Behemoths =====
 ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^
-| Cave Bahamut | Trigger Tiles | Blink/Cover | 58,​700 ​|+| Cave Bahamut | Trigger Tiles | Blink/Cover | 58700 |
  
 === Strategy === === Strategy ===
-Have a speedy character for your anchor*, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with its own physical, so having Blink/​Illusions handy is highly recommended. ​+Have a speedy character for your anchor*, and either begin reflecting Nuke off of a StarVeil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with its own physical, so having Blink/​Illusions handy is highly recommended. ​
  
 * If vanilla agility is on, make sure to take off any agility reducing gear on your highest priority Cecil. * If vanilla agility is on, make sure to take off any agility reducing gear on your highest priority Cecil.
common_grinds.txt ยท Last modified: 2021/01/06 01:31 by antidale