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character_stats_explained [2022/02/26 19:46] – created wylemcharacter_stats_explained [2023/12/26 20:45] (current) – external edit A User Not Logged in
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   * **Relative Agility**: [[Relative Agility]] is calculated once at the start of battle, based on each character's AGI relative to the anchor's.   * **Relative Agility**: [[Relative Agility]] is calculated once at the start of battle, based on each character's AGI relative to the anchor's.
   * **Attack Multipliers**: Characters get one additional attack multiplier for every 16 AGI.   * **Attack Multipliers**: Characters get one additional attack multiplier for every 16 AGI.
-  * **Physical Defense Multiplier**: Characters get one additional physical defense modifier for every 8 AGI. +  * **Physical Evade Multiplier**: Characters get one additional physical evade modifier for every 8 AGI. 
-  * **Magical Defense Multiplier**: Characters get one additional magical defense modifier for every 32 AGI.+  * **Magical Evade Multiplier**: Characters get one additional magical evade modifier for every 32 AGI.
  
 =====Vitality (VIT)===== =====Vitality (VIT)=====
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   * **Attack Power (Yang)**: Yang's base attack power is (Level+1)*2, plus STR/4 as mentioned above.   * **Attack Power (Yang)**: Yang's base attack power is (Level+1)*2, plus STR/4 as mentioned above.
   * **Physical Accuracy**: All characters get 1% additional physical accuracy for every 4 levels.   * **Physical Accuracy**: All characters get 1% additional physical accuracy for every 4 levels.
-  * **Physical Defense Multipliers**: If a character has a shield equipped, they get one additional physical defense multiplier for every 16 levels.+  * **Physical Evade Multipliers**: If a character has a shield equipped, they get one additional physical evade multiplier for every 16 levels
 +  * **Sneak**: The Sneak success chance increases by 1% per level. 
 +  * **Dart**: Dart damage is calculated by multiplying Edge's level by the darted weapon's attack power. 
 + 
 +====Average Party Level==== 
 +  * **Initial ATB State**: In non-boss fights, the party's average level is compared to the monsters' average level to determine the chances of First Strike, Surprise, and Back Attacks.
character_stats_explained.1645904767.txt.gz · Last modified: 2022/02/26 20:46 (external edit)