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character_settings [2020/01/02 21:22]
b0ardface created
character_settings [2022/03/25 20:09] (current)
wylem [Hero Challenge] Updated for 4.5 - Chero overrides smith:alt
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 By default, characters in Free Enterprise have the stats, commands, and spell sets that they had in the US version of FF4. By default, characters in Free Enterprise have the stats, commands, and spell sets that they had in the US version of FF4.
  
-Setting ''​Cj:​abilities''​ will restore each character'​s Japanese-version exclusive battle commands.+Setting ''​Cj:​abilities''​ will restore each character'​s Japanese-version exclusive battle commands. These are: Dark, Heal, Recall, Pray, Power, Bear, Bluff, Cry and Regen.
  
-Setting ''​Cj:​spells''​ will allow white mages to learn Armor, Shell, and Dspel as they did in the Japanese version of FF4.  Note that this setting will also cause characters to learn spells at the levels they would in the Japanese version, which are generally later levels than in the US version.+Setting ''​Cj:​spells''​ will allow white mages to learn Armor, Shell, and Dispel ​as they did in the Japanese version of FF4.  Note that this setting will also cause characters to learn spells at the levels they would in the Japanese version, which are generally later levels than in the US version
 + 
 +===== Starting gear ===== 
 + 
 +By default, characters will join you with the same gear as their first appearance in vanilla FF4, with some minor exceptions:​ 
 +  * Paladin Cecil will join with a Silver Staff instead of the Legend Sword. 
 +  * If you recruit Rydia as an adult, she will have adult Rydia'​s starting gear rather than child Rydia'​s. 
 + 
 +Enabling the ''​Cnekkie''​ flag will replace each character'​s starting equipment with a random [[item stats tables|tier 1-3 weapon]] and no 
 +armor. (If the weapon is a bow, they will also start with 20 of a tier 1-3 arrow.) 
 + 
 +===== Party size ===== 
 + 
 +As in vanilla FF4, the maximum number of characters in your party is 5. For an added challenge, the ''​Cparty:''​ flags may be used to reduce that limit.
  
 ===== Duplication ===== ===== Duplication =====
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     * Permadeath DOES apply to story battles you are normally able to continue past (and if you wipe in these battles, it will be game over)     * Permadeath DOES apply to story battles you are normally able to continue past (and if you wipe in these battles, it will be game over)
     * Permadeath applies if a character is either Swoon or Stone at the end of battle.     * Permadeath applies if a character is either Swoon or Stone at the end of battle.
 +  * If playing with the Hero challenge enabled, the hero is exempt from permadeath.
 +===== Hero Challenge =====
 +
 +The ''​Chero''​ flag enables the Hero challenge, which applies the following rules:
 +  * Your starting character is designated as the Hero.
 +  * You cannot dismiss the hero.
 +  * The hero is the only instance of that particular character (unless other flags force otherwise, such as a [[objectives|character objective]],​ or if the character pool is limited only to that character).
 +  * The hero must fight the boss battle in the Mt. Ordeals mirror room alone.
 +  * Instead of Excalibur, Kokkol the smith will craft an [[ff4_advance_weapon_stats|FF4GBA-exclusive weapon]] usable by the hero. This overrides the ''​-smith:​alt''​ flag.
 +  * The hero always gains EXP, even if incapacitated.
 +  * The hero is your [[battle_mechanics|agility anchor]].
 +    * If ''​-vanilla:​agility''​ is also enabled, then vanilla agility (ie. Cecil) takes precedence.
 +  * When playing with a permadeath challenge, the hero is exempt from permadeath.
 +  * Any multi-battle fight in the Crystal Chamber on top of Mt Ordeals (Fabul Gauntlet and Dr Lugae) will have a full heal as each battle concludes.
 +
  
character_settings.1578000142.txt.gz · Last modified: 2020/01/02 21:22 by b0ardface