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changelog [2020/04/01 04:04] b0ardfacechangelog [2021/03/16 02:27] – 4.2.1 changelog b0ardface
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 ====== Free Enterprise Changelog ====== ====== Free Enterprise Changelog ======
 +
 +==== v4.2.1 (March 15 2021) ====
 +  * Fixed a bug where you may not receive the full contents of your starter kits.
 +
 +==== v4.2.0 (March 6 2021) ====
 +  * Added "metaconfigurations" (settings that are outside the scope of flags).
 +  * Moved the hidden test settings into the metaconfigurations section.
 +  * Added "hidden flags" metaconfiguration, which will hide the flags used to generate the seed from the player.
 +     * This will also hide the number of objectives required for objective completion.
 +     * When enabled, Rosa's mom will hint at all theoretically possible key item locations, even if the (hidden) flags would exclude some of them, in order to conceal which K flags are enabled.
 +  * Added ''-supersmith'', which makes Kokkol forge an FF4Advance-exclusive weapon instead of the Excalibur.
 +     * Due to length limitations, Lightbringer is caled "Bringer" and Mutsunokami is called "Mutsuno".
 +     * Weapons that cast spells on attack have been changed to cast those spells when used as an item.
 +     * Since they do not have FF4Advance-exclusive gear options, Tellah may equip the Asura Rod and Nirvana Staff, and FuSoYa may equip the Seraphim staff and Triton's Dagger.
 +     * The Fiery Hammer is fire-elemental as intended, instead of ice-elemental as bugged in FF4GBA.
 +  * Added ''Chero'', the Hero challenge.
 +  * Revised and added a variety of new starter kit options, and allow up to three simultaneous starter kits.
 +  * Added options to generate spoilers with only a subset of information included.
 +  * Added ''Cparty:*'', which limits the maximum party size.
 +  * Added ''Ssell:0'', which makes items sell for 0 GP.
 +     * ''Squarter'' has been renamed to ''Ssell:quarter''.
 +  * Added ''Sno:life'', which excludes Life potions from shops.
 +  * Added ''Tmoney'', which replaces the contents of all untrapped treasure chests with the equivalent amount of GP from selling the item. (This is the same behavior that applies to tier 1 items by default, just applied to all items.)
 +  * Added ''Tmaxtier:6'', which limits the quality of items in untrapped chests to tier 6 at maximum.
 +  * Added ''Cnekkie'', which changes characters' starting gear to a random tier 1-3 weapon and no armor.
 +     * As a side effect of this fix, adult Rydia now has different starting gear than child Rydia, with or without this flag.
 +  * Added ''-vanilla:giant'', which removes the added exit located at the start of the Giant of Bab-il.
 +     * The intent of this extra exit was to prevent players getting stuck inside the Giant; when removing it, take care to make use of your extra save slots to avoid getting trapped.
 +     * After completing the giant, the exit will be restored.
 +  * Added ''-nocursed'', which makes Cursed Rings unavailable in the seed.
 +  * Non-chest treasures now display an "Empty!" message if empty when checked.
 +  * Added an in-game list of tournament champions, accessed by speaking to the Mysidian Elder.
 +  * The pregame text now displays the reward for completing objectives (to assist hidden flags seeds).
 +  * Item tier and price changes:
 +     * Medusa Arrows raised to tier 3 and 1250 GP.
 +     * Assassin Dagger price increased to 16000 GP.
 +  * Fixed the bug where Dark Knight Cecil appears incorrectly as the party sprite after loading a game.
 +  * Fixed a bug where combinations of C flags with ''Cdistinct:'' could result in distributions with improper duplicates or not enough unique characters.
 +  * Fixed a crash from summoning Bahamut with ''-vintage'' enabled.
 +  * Various ASM bugfixes (special thanks to Wylem for finding these!)
 +  * Dialogue and end credits updates.
 +  * Added Z sprites and harp songs.
 +
 +==== v4.1.0 (June 29 2020) ====
 +  * Added support for partial objective completion. Setting ''Oreq:<N>'' means you only need to complete N objectives to receive the reward.
 +  * Added ''Orandom:boss/quest/char'', which allow you to restrict what kinds of objectives can be selected as random objectives.
 +  * Objectives are now displayed on the pregame menu, before the flags.
 +  * Re-divided the EXP flags so that each EXP augment can be individually disabled.
 +    * ''-exp:split'' restores vanilla EXP division.
 +    * ''-exp:nokeybonus'' removes the EXP bonus at 10 key items.
 +    * ''-exp:noboost'' removes the low-level EXP slingshot.
 +  * The harp song can now be accessed from the harp in Edward's hospital room in Toroia Castle, but only after the game has been completed once.
 +  * Removed the info text box from save points.
 +  * Updates to item tiers and prices:
 +    * White Spear: tier 7 -> tier 6
 +    * Poison Axe: 65000 GP -> 25000 GP
 +    * Rune Axe: 90000 GP -> 45000 GP
 +    * Earth Hammer: 23000 GP -> 30000 GP
 +    * Heroine Robe: tier 6 -> tier 5
 +    * Cursed Ring: 8000 GP -> 25000 GP
 +    * Elixir: 100000 GP -> 30000 GP
 +    * Sylph: 20000 GP -> 30000 GP
 +    * Odin: tier 5 -> tier 4
 +    * Leviatan: 35000 GP -> 40000 GP
 +    * Bahamut: 50000 GP -> 85000 GP
 +  * Updates to trapped chest distributions in ''Tpro'' and ''Twildish'':
 +    * Eblan castle trapped chests:
 +      * Old: 0/0/0/0/40/30/30
 +      * New: 0/0/0/0/30/30/40
 +    * Cave Eblan trapped chests:
 +      * Old: 0/0/0/20/60/15/5
 +      * New: 0/0/0/20/40/25/15
 +    * Lower Bab-il trapped chests:
 +      * Old: 0/0/0/10/45/30/15
 +      * New: 0/0/0/30/25/30/15
 +    * Giant of Bab-il trapped chests:
 +      * Old: 0/0/0/0/20/20/60
 +      * New: 0/0/0/0/30/30/40
 +  * The patching site now caches your previously-uploaded ROM data for convenience.
 +  * Fixed Black Shirt to give +5 WIS instead of WIL, and upgraded it to tier 5.
 +  * Fixed Sylph/Odin MP bug.
 +    * Also added ''Gsylph'', which "restores" the Sylph MP bug in the following manner; Sylph's caster will only use MP if they are in the middle party slot.
 +  * Fixed the bug where text boxes with fanfares attached could sometimes appear blank.
 +  * Fixes for ''-pushbtojump'':
 +    * You can't use B to jump in battle if your character's Fight command is disabled.
 +    * The glitched door beyond the upper Bab-il crystal room is now just a return door.
 +    * If you trigger the Earth Crystal trade after the Zot hostage rescue, the north door now remains unlocked.
 +    * If you liberate Baron Castle before unlocking the Sewer, the Sewer door remains locked.
 +    * Added access to the post-Zeromus bonus room.
 +  * Fixed Rydia's mom appearing with an incorrect color palette during the Package cutscene.
 +  * Fixed a bug where combining ''Cdistinct:'' with ''Cstart:'' and also excluding the start character with ''Conly'' or ''Cno'' would allow duplicate starting characters to appear.
 +  * Fixed Puppets incorrectly dropping Exits instead of Illusions.
 +  * Fixed ''Edanger'' allowing fights against Lunar Core boss-bit monsters.
 +  * Fixed a bug where only the first living Paladin Cecil in party order could trigger the "Ouch!" in the Karate fight.
 +  * Added 14 Z sprites.
  
 ==== v4.0.1 (April 1 2020) ==== ==== v4.0.1 (April 1 2020) ====
changelog.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in