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changelog [2019/11/08 19:54] – b0ardface | changelog [2021/03/06 20:21] – b0ardface | ||
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- | ===== Free Enterprise Changelog ===== | + | ====== Free Enterprise Changelog ====== |
+ | |||
+ | ==== v4.2.0 (March 6 2021) ==== | ||
+ | * Added " | ||
+ | * Moved the hidden test settings into the metaconfigurations section. | ||
+ | * Added " | ||
+ | * This will also hide the number of objectives required for objective completion. | ||
+ | * When enabled, Rosa's mom will hint at all theoretically possible key item locations, even if the (hidden) flags would exclude some of them, in order to conceal with K flags are enabled. | ||
+ | * Added '' | ||
+ | * Due to length limitations, | ||
+ | * Weapons that cast spells on attack have been changed to cast those spells when used as an item. | ||
+ | * Since they do not have FF4Advance-exclusive gear options, Tellah may equip the Asura Rod and Nirvana Staff, and FuSoYa may equip the Seraphim staff and Triton' | ||
+ | * The Fiery Hammer is fire-elemental as intended, instead of ice-elemental as bugged in FF4GBA. | ||
+ | * Added '' | ||
+ | * Revised and added a variety of new starter kit options, and allow up to three simultaneous starter kits. | ||
+ | * Added options to generate spoilers with only a subset of information included. | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * As a side effect of this fix, adult Rydia now has different starting gear than child Rydia, with or without this flag. | ||
+ | * Added '' | ||
+ | * The intent of this extra exit was to prevent players getting stuck inside the Giant; when removing it, take care to make use of your extra save slots to avoid getting trapped. | ||
+ | * After completing the giant, the exit will be restored. | ||
+ | * Added '' | ||
+ | * Non-chest treasures now display an " | ||
+ | * Added an in-game list of tournament champions, accessed by speaking to the Mysidian Elder. | ||
+ | * The pregame text now displays the reward for completing objectives (to assist hidden flags seeds). | ||
+ | * Item tier and price changes: | ||
+ | * Medusa Arrows raised to tier 3 and 1250 GP. | ||
+ | * Assassin Dagger price increased to 16000 GP. | ||
+ | * Fixed the bug where Dark Knight Cecil appears incorrectly as the party sprite after loading a game. | ||
+ | * Fixed a bug where combinations of C flags with '' | ||
+ | * Fixed a crash from summoning Bahamut with '' | ||
+ | * Various ASM bugfixes (special thanks to Wylem for finding these!) | ||
+ | * Dialogue and end credits updates. | ||
+ | * Added Z sprites and harp songs. | ||
+ | |||
+ | ==== v4.1.0 (June 29 2020) ==== | ||
+ | * Added support for partial objective completion. Setting '' | ||
+ | * Added '' | ||
+ | * Objectives are now displayed on the pregame menu, before the flags. | ||
+ | * Re-divided the EXP flags so that each EXP augment can be individually disabled. | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * The harp song can now be accessed from the harp in Edward' | ||
+ | * Removed the info text box from save points. | ||
+ | * Updates to item tiers and prices: | ||
+ | * White Spear: tier 7 -> tier 6 | ||
+ | * Poison Axe: 65000 GP -> 25000 GP | ||
+ | * Rune Axe: 90000 GP -> 45000 GP | ||
+ | * Earth Hammer: 23000 GP -> 30000 GP | ||
+ | * Heroine Robe: tier 6 -> tier 5 | ||
+ | * Cursed Ring: 8000 GP -> 25000 GP | ||
+ | * Elixir: 100000 GP -> 30000 GP | ||
+ | * Sylph: 20000 GP -> 30000 GP | ||
+ | * Odin: tier 5 -> tier 4 | ||
+ | * Leviatan: 35000 GP -> 40000 GP | ||
+ | * Bahamut: 50000 GP -> 85000 GP | ||
+ | * Updates to trapped chest distributions in '' | ||
+ | * Eblan castle trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * Cave Eblan trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * Lower Bab-il trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * Giant of Bab-il trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * The patching site now caches your previously-uploaded ROM data for convenience. | ||
+ | * Fixed Black Shirt to give +5 WIS instead of WIL, and upgraded it to tier 5. | ||
+ | * Fixed Sylph/Odin MP bug. | ||
+ | * Also added '' | ||
+ | * Fixed the bug where text boxes with fanfares attached could sometimes appear blank. | ||
+ | * Fixes for '' | ||
+ | * You can't use B to jump in battle if your character' | ||
+ | * The glitched door beyond the upper Bab-il crystal room is now just a return door. | ||
+ | * If you trigger the Earth Crystal trade after the Zot hostage rescue, the north door now remains unlocked. | ||
+ | * If you liberate Baron Castle before unlocking the Sewer, the Sewer door remains locked. | ||
+ | * Added access to the post-Zeromus bonus room. | ||
+ | * Fixed Rydia' | ||
+ | * Fixed a bug where combining '' | ||
+ | * Fixed Puppets incorrectly dropping Exits instead of Illusions. | ||
+ | * Fixed '' | ||
+ | * Fixed a bug where only the first living Paladin Cecil in party order could trigger the " | ||
+ | * Added 14 Z sprites. | ||
+ | |||
+ | ==== v4.0.1 (April 1 2020) ==== | ||
+ | * Fixed build break when combining '' | ||
+ | * Fixed erroneous calculation of tier 7 item probability in '' | ||
+ | * Fixed '' | ||
+ | * Under-the-hood changes to binary flag encoding; please be alert for odd behavior with flag strings. | ||
+ | * Added the April Fools 2020 flag. | ||
+ | |||
+ | ==== v4.0.0 (January 2 2020) ==== | ||
+ | * Changed version number formats. | ||
+ | * Moved most documentation to the Free Enterprise Wiki. | ||
+ | * Overhauled flag system. Summary of major changes for previous users: | ||
+ | * The old J flag is removed, its functionality reconfigured as follows: | ||
+ | * J-items are enabled by default; their availability is controlled now by '' | ||
+ | * J-spells and J-abilities are now controlled by '' | ||
+ | * The following behaviors are now enabled by default: | ||
+ | * Character rescue (disable with '' | ||
+ | * Treasure junk -> GP conversion (disable with '' | ||
+ | * Fusoya challenge (disable with '' | ||
+ | * Old Ef flag (disable with '' | ||
+ | * All experience boosts (disable with '' | ||
+ | * Agility agnostic (disable with '' | ||
+ | * Random Hobs spell (disable with '' | ||
+ | * Trapped chest relocation (disable with '' | ||
+ | * Fab palettes (disable with '' | ||
+ | * Random Z sprite (disable with '' | ||
+ | * Random Package sprite (can't disable) | ||
+ | * Added the Objectives system, which replaces and greatly extends the old Variants. | ||
+ | * Added the new Dark Matter Hunt mode (accessed within the objectives system). | ||
+ | * Overhauled treasure randomizations. | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * Overhauled shop randomizations. | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * Added '' | ||
+ | * Expanded the '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * The extra-extra low-level EXP boost for party members 10 levels below median has been removed; party members 5 levels below median receive the same boost as before. | ||
+ | * Added optional spoiler logs. | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Empty treasure chests now begin pre-opened, and do not count towards endgame stats. | ||
+ | * Added starter kits, which allow you begin the game with some extra items. | ||
+ | * Fixed drop table edits, which apparently were never working right before this. Oops. | ||
+ | * Enemies use J-version drop tables by default. Added '' | ||
+ | * Added '' | ||
+ | * Updated NPC dialogue to reflect other changes. | ||
+ | * Additional character palettes. | ||
+ | * Additional Z sprites. | ||
==== v0.3.8 (June 3 2019) ==== | ==== v0.3.8 (June 3 2019) ==== |