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changelog [2019/11/08 19:53] – Transferred existing changelog b0ardfacechangelog [2020/06/29 17:44] – [v4.1.0 (June 29 2020)] b0ardface
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 +====== Free Enterprise Changelog ======
 +
 +==== v4.1.0 (June 29 2020) ====
 +  * Added support for partial objective completion. Setting ''Oreq:<N>'' means you only need to complete N objectives to receive the reward.
 +  * Added ''Orandom:boss/quest/char'', which allow you to restrict what kinds of objectives can be selected as random objectives.
 +  * Objectives are now displayed on the pregame menu, before the flags.
 +  * Re-divided the EXP flags so that each EXP augment can be individually disabled.
 +    * ''-exp:split'' restores vanilla EXP division.
 +    * ''-exp:nokeybonus'' removes the EXP bonus at 10 key items.
 +    * ''-exp:noboost'' removes the low-level EXP slingshot.
 +  * The harp song can now be accessed from the harp in Edward's hospital room in Toroia Castle, but only after the game has been completed once.
 +  * Removed the info text box from save points.
 +  * Updates to item tiers and prices:
 +    * White Spear: tier 7 -> tier 6
 +    * Poison Axe: 65000 GP -> 25000 GP
 +    * Rune Axe: 90000 GP -> 45000 GP
 +    * Earth Hammer: 23000 GP -> 30000 GP
 +    * Heroine Robe: tier 6 -> tier 5
 +    * Cursed Ring: 8000 GP -> 25000 GP
 +    * Elixir: 100000 GP -> 30000 GP
 +    * Sylph: 20000 GP -> 30000 GP
 +    * Odin: tier 5 -> tier 4
 +    * Leviatan: 35000 GP -> 40000 GP
 +    * Bahamut: 50000 GP -> 85000 GP
 +  * The patching site now caches your previously-uploaded ROM data for convenience.
 +  * Fixed Black Shirt to give +5 WIS instead of WIL, and upgraded it to tier 5.
 +  * Fixed Sylph/Odin MP bug.
 +    * Also added ''Gsylph'', which "restores" the Sylph MP bug in the following manner; Sylph's caster will only use MP if they are in the middle party slot.
 +  * Fixed the bug where text boxes with fanfares attached could sometimes appear blank.
 +  * Fixes for ''-pushbtojump'':
 +    * You can't use B to jump in battle if your character's Fight command is disabled.
 +    * The glitched door beyond the upper Bab-il crystal room is now just a return door.
 +    * If you trigger the Earth Crystal trade after the Zot hostage rescue, the north door now remains unlocked.
 +    * If you liberate Baron Castle before unlocking the Sewer, the Sewer door remains locked.
 +    * Added access to the post-Zeromus bonus room.
 +  * Fixed Rydia's mom appearing with an incorrect color palette during the Package cutscene.
 +  * Fixed a bug where combining ''Cdistinct:'' with ''Cstart:'' and also excluding the start character with ''Conly'' or ''Cno'' would allow duplicate starting characters to appear.
 +  * Fixed Puppets incorrectly dropping Exits instead of Illusions.
 +  * Fixed ''Edanger'' allowing fights against Lunar Core boss-bit monsters.
 +  * Fixed a bug where only the first living Paladin Cecil in party order could trigger the "Ouch!" in the Karate fight.
 +  * Added 14 Z sprites.
 +
 +==== v4.0.1 (April 1 2020) ====
 +  * Fixed build break when combining ''-vintage'' with ''-vanilla:z''.
 +  * Fixed erroneous calculation of tier 7 item probability in ''Twildish''.
 +  * Fixed ''Pkey'' being forced on when setting a ''quest_pass'' objective even when other Pass flags are enabled.
 +  * Under-the-hood changes to binary flag encoding; please be alert for odd behavior with flag strings.
 +  * Added the April Fools 2020 flag.
 +
 +==== v4.0.0 (January 2 2020) ====
 +  * Changed version number formats.
 +  * Moved most documentation to the Free Enterprise Wiki.
 +  * Overhauled flag system. Summary of major changes for previous users:
 +    * The old J flag is removed, its functionality reconfigured as follows:
 +      * J-items are enabled by default; their availability is controlled now by ''Sno:j'' and ''Tno:j''
 +      * J-spells and J-abilities are now controlled by ''Cj:spells'' and ''Cj:abilities''
 +    * The following behaviors are now enabled by default:
 +      * Character rescue (disable with ''Cbye'')
 +      * Treasure junk -> GP conversion (disable with ''Tjunk'')
 +      * Fusoya challenge (disable with ''-vanilla:fusoya'')
 +      * Old Ef flag (disable with ''Ekeep:doors'' and ''Ekeep:behemoths'')
 +      * All experience boosts (disable with ''-vanilla:exp'')
 +      * Agility agnostic (disable with ''-vanilla:agility'')
 +      * Random Hobs spell (disable with ''-vanilla:hobs'')
 +      * Trapped chest relocation (disable with ''-vanilla:traps'')
 +      * Fab palettes (disable with ''-vanilla:fashion'')
 +      * Random Z sprite (disable with ''-vanilla:z'')
 +      * Random Package sprite (can't disable)
 +  * Added the Objectives system, which replaces and greatly extends the old Variants.
 +  * Added the new Dark Matter Hunt mode (accessed within the objectives system).
 +  * Overhauled treasure randomizations.
 +    * ''Tstandard'' roughly corresponds to old T3.
 +    * ''Twild'' corresponds to old T4.
 +    * ''Tpro'' roughly corresponds to old T2, but features entirely new weightings.
 +    * ''Twildish'' is a new level, using the weightings of ''Tpro'' but weighted towards better items.
 +  * Overhauled shop randomizations.
 +    * ''Sstandard'' roughly corresponds to old S2.
 +    * ''Spro'' is a more challenging randomization than ''Sstandard''.
 +    * ''Swild'' roughly corresponds to old S4.
 +  * Added ''Conly:'' flags as a more concise alternative to ''Cno:'' flags when limiting the character pool.
 +  * Expanded the ''Cdistinct:'' flags to allow more control over the number of distinct characters available.
 +  * Added ''Cpermajoin'', a challenge mode where you cannot dismiss characters.
 +  * Added ''Cpermadeath'' and ''Cpermadeader'' permadeath modes.
 +  * The extra-extra low-level EXP boost for party members 10 levels below median has been removed; party members 5 levels below median receive the same boost as before.
 +  * Added optional spoiler logs.
 +  * Added ''Balt:gauntlet'', which replaces the Fabul Gauntlet boss battles with five normal encounters from the nearby area.
 +  * Added ''Tsparse:'' flags, which reduce the number of treasures available in the world.
 +  * Empty treasure chests now begin pre-opened, and do not count towards endgame stats.
 +  * Added starter kits, which allow you begin the game with some extra items.
 +  * Fixed drop table edits, which apparently were never working right before this. Oops.
 +  * Enemies use J-version drop tables by default. Added ''Eno:jdrops'' that allows them to switch back to US version drop tables.
 +  * Added ''Eno:sirens'', which makes Sirens undroppable/unstealable from enemies.
 +  * Updated NPC dialogue to reflect other changes.
 +  * Additional character palettes.
 +  * Additional Z sprites.
 +
 ==== v0.3.8 (June 3 2019) ==== ==== v0.3.8 (June 3 2019) ====
   * Fixed Adamant Armor being a possible Pink Tail trade under ''-noadamants''.   * Fixed Adamant Armor being a possible Pink Tail trade under ''-noadamants''.
changelog.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in