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+ | ====== Boss randomization ====== | ||
+ | |||
+ | Outside of the final boss Zeromus, the 35 designated boss battles in Free Enterprise are: | ||
+ | |||
+ | * D. Mist | ||
+ | * Officer + Soldiers (Kaipo Inn night fight) | ||
+ | * Octomamm | ||
+ | * Antlion | ||
+ | * WaterHag (Edward' | ||
+ | * MomBomb | ||
+ | * The Fabul gauntlet | ||
+ | * Milon | ||
+ | * Milon Z. | ||
+ | * D.Knight | ||
+ | * Guards (Baron Inn fight) | ||
+ | * Karate | ||
+ | * Baigan | ||
+ | * Kainazzo | ||
+ | * Dark Elf | ||
+ | * Magus Sisters | ||
+ | * Valvalis | ||
+ | * Calbrena | ||
+ | * Golbez | ||
+ | * Dr. Lugae | ||
+ | * Dark Imps (Super Cannon room fight) | ||
+ | * K.Eblan / Q.Eblan | ||
+ | * Rubicant | ||
+ | * EvilWall | ||
+ | * Asura | ||
+ | * Leviatan | ||
+ | * Odin | ||
+ | * Bahamut | ||
+ | * Elements | ||
+ | * CPU | ||
+ | * Pale Dim | ||
+ | * Wyvern | ||
+ | * Plague | ||
+ | * D.Lunars | ||
+ | * Ogopogo | ||
+ | |||
+ | Boss randomization shuffles the bosses around their respective positions, so each time you play, the boss you encounter in a given location is different. (Exception: there is no boss battle during the SandRuby cutscene in Kaipo, so in a Free Enterprise seed there will always be one of the 35 possible bosses missing.) | ||
+ | |||
+ | To prevent large difficulty swings, boss stats are scaled to be close to the stats of the boss that is being replaced. However, this is a very loose scaling with a fair degree of variance, and some attacks do not scale well -- MegaNuke is devastating no matter where you encounter it. Save often! | ||
+ | |||
+ | ===== Safety checks ===== | ||
+ | |||
+ | For the most part, bosses can appear in any position without restriction. However, some boss battles are notably more difficult, and to avoid harsh roadblocks, the randomizer guarantees that there will be a path to the underworld that does not require defeating any of these bosses: | ||
+ | * Golbez | ||
+ | * Wyvern | ||
+ | * Valvalis | ||
+ | * The boss in the Odin position | ||
+ | * D.Knight (only if [[No Free Lunch challenges|No Free Bosses]] is enabled) | ||
+ | |||
+ | Additionally, | ||
+ | |||
+ | The above safety checks can be disabled by applying the '' | ||
+ | |||
+ | ===== Boss scaling algorithm ===== | ||
+ | |||
+ | Given a boss A, that we want to scale to the level of reference boss B: | ||
+ | |||
+ | * Sum the HP of all enemies in A, and do the same with B. | ||
+ | * For enemies that have a scripted " | ||
+ | * For each enemy in A, set its new HP = (old HP) / (A sum HP) * (B sum HP). | ||
+ | * Do the same calculation for GP and EXP. | ||
+ | * Scan all the sub-battles of A in search of the enemy with the highest HP, and designate it the " | ||
+ | * Set the leader' | ||
+ | * For each other enemy type in A other than the leader, | ||
+ | * Calculate the ratio R = (its attack power) / (the leader' | ||
+ | * Designate the " | ||
+ | * Search the monster stats tables for the entry that most closely matches the " | ||
+ | * For enemies that change their stats as part of their battle script, update the values in script to most closely as possible maintain the ratio between the scripted stat and their original stat. | ||
+ | * All enemies in A retain their original elemental/ | ||
+ | |||
+ | Some enemy types in boss battles appear in other non-boss battles (for example, the Bombs and GrayBombs in the MomBomb fight). Even if these enemies' | ||
+ | |||
+ | To see the exact results of these calculations for each boss, see the [[boss stats tables]]. | ||
+ | |||
+ | Note that the K/Q Eblan boss position is an invented boss position, modeled after Dr. Lugae, with 6000 total HP. | ||
+ | |||
+ | ===== Alt Gauntlet ===== | ||
+ | |||
+ | The '' | ||
+ | |||
+ | Additionally, | ||
+ | |||
+ | ===== Wyvern settings ===== | ||
+ | |||
+ | Wyvern is a dangerous boss that begins the battle by using MegaNuke. To smooth out the difficulty curve, two options are available to adjust this behavior: | ||
+ | * '' | ||
+ | * '' | ||