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battle_timers [2021/10/25 17:45] – [Hide/Jump] wylembattle_timers [2024/04/13 20:41] (current) – [Sleep and Paralyze] wylem
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 At the start of battle((Exception: Strike First, Surprise, and Back Attacks. See: [[ATB System#start_of_battle|ATB System]] for how they modify starting timers)), and after executing an action, a participant's Action Timer is set to their Modified Relative Agility. When this timer is handled after expiration: At the start of battle((Exception: Strike First, Surprise, and Back Attacks. See: [[ATB System#start_of_battle|ATB System]] for how they modify starting timers)), and after executing an action, a participant's Action Timer is set to their Modified Relative Agility. When this timer is handled after expiration:
    * If this is a character, they enter the Menu Queue.    * If this is a character, they enter the Menu Queue.
-   * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing")+   * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing"), and may have other effects as well, such as modifying stats or setting condition flags.
  
 After a command is entered, the Action Timer is set to a value that depends on the command. After a command is entered, the Action Timer is set to a value that depends on the command.
    * For monsters, the base value is always 1.    * For monsters, the base value is always 1.
-   * For many commands like Fight, Parry, Change, Item, Hide, Bluff and Sneak, the base value is 0.+   * For many commands like Fight, Parry, Change, Item, Hide, Sing, [[twincast|Twin]], Bluff and Sneak, the base value is 0.
    * For spells, the base value is set to the spell's cast time.    * For spells, the base value is set to the spell's cast time.
    * For Jump, the base value is 4 ticks.    * For Jump, the base value is 4 ticks.
-   * For Twin, Kick and Dark, the base value is RA / 2, rounded down.+   * For [[twincast|TwinCast]], Kick and Dark, the base value is RA / 2, rounded down (with a minimum value of 1).
    * For Aim and Dart, the base value is RA / 4, rounded down.    * For Aim and Dart, the base value is RA / 4, rounded down.
 +   * For Recall, the base value is equal to RA.
  
 The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed.
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 The Sleep and Paralyze status effects both work by setting the Action Timer to a high number, preventing the target from acting until after it expires. The Sleep and Paralyze status effects both work by setting the Action Timer to a high number, preventing the target from acting until after it expires.
  
 +The formula is: ( (300 - (4 * target's WIL) ) * Speed Modifier) / 6, with WIL being replaced by the $2F stat if the target is a monster. If the result would be negative when the Speed Modifier is applied, it is set to 1 first.
 =====Chains===== =====Chains=====
  
battle_timers.1635183953.txt.gz · Last modified: 2021/10/25 17:45 (external edit)