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battle_timers [2022/01/03 23:41] – [The Action Timer] wylem | battle_timers [2024/04/13 20:41] (current) – [Sleep and Paralyze] wylem | ||
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After a command is entered, the Action Timer is set to a value that depends on the command. | After a command is entered, the Action Timer is set to a value that depends on the command. | ||
* For monsters, the base value is always 1. | * For monsters, the base value is always 1. | ||
- | * For many commands like Fight, Parry, Change, Item, Hide, Bluff and Sneak, the base value is 0. | + | * For many commands like Fight, Parry, Change, Item, Hide, Sing, [[twincast|Twin]], Bluff and Sneak, the base value is 0. |
* For spells, the base value is set to the spell' | * For spells, the base value is set to the spell' | ||
* For Jump, the base value is 4 ticks. | * For Jump, the base value is 4 ticks. | ||
- | * For Twin, Kick and Dark, the base value is RA / 2, rounded down. | + | * For [[twincast|TwinCast]], Kick and Dark, the base value is RA / 2, rounded down (with a minimum value of 1). |
* For Aim and Dart, the base value is RA / 4, rounded down. | * For Aim and Dart, the base value is RA / 4, rounded down. | ||
+ | * For Recall, the base value is equal to RA. | ||
The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. | The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. | ||
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The Sleep and Paralyze status effects both work by setting the Action Timer to a high number, preventing the target from acting until after it expires. | The Sleep and Paralyze status effects both work by setting the Action Timer to a high number, preventing the target from acting until after it expires. | ||
+ | The formula is: ( (300 - (4 * target' | ||
=====Chains===== | =====Chains===== | ||