Site Tools


battle_timers

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
battle_timers [2022/01/03 23:41] – [The Action Timer] wylembattle_timers [2023/05/02 19:56] – [The Action Timer] Added links to TwinCast details wylem
Line 41: Line 41:
 After a command is entered, the Action Timer is set to a value that depends on the command. After a command is entered, the Action Timer is set to a value that depends on the command.
    * For monsters, the base value is always 1.    * For monsters, the base value is always 1.
-   * For many commands like Fight, Parry, Change, Item, Hide, Bluff and Sneak, the base value is 0.+   * For many commands like Fight, Parry, Change, Item, Hide, Sing, [[twincast|Twin]], Bluff and Sneak, the base value is 0.
    * For spells, the base value is set to the spell's cast time.    * For spells, the base value is set to the spell's cast time.
    * For Jump, the base value is 4 ticks.    * For Jump, the base value is 4 ticks.
-   * For Twin, Kick and Dark, the base value is RA / 2, rounded down.+   * For [[twincast|TwinCast]], Kick and Dark, the base value is RA / 2, rounded down (with a minimum value of 1).
    * For Aim and Dart, the base value is RA / 4, rounded down.    * For Aim and Dart, the base value is RA / 4, rounded down.
 +   * For Recall, the base value is equal to RA.
  
 The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed.
battle_timers.txt · Last modified: 2024/04/13 20:41 by wylem