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battle_timers [2022/01/03 23:41] – [The Action Timer] wylem | battle_timers [2023/01/05 23:57] – [The Action Timer] Added Recall and Sing wylem | ||
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After a command is entered, the Action Timer is set to a value that depends on the command. | After a command is entered, the Action Timer is set to a value that depends on the command. | ||
* For monsters, the base value is always 1. | * For monsters, the base value is always 1. | ||
- | * For many commands like Fight, Parry, Change, Item, Hide, Bluff and Sneak, the base value is 0. | + | * For many commands like Fight, Parry, Change, Item, Hide, Sing, Bluff and Sneak, the base value is 0. |
* For spells, the base value is set to the spell' | * For spells, the base value is set to the spell' | ||
* For Jump, the base value is 4 ticks. | * For Jump, the base value is 4 ticks. | ||
* For Twin, Kick and Dark, the base value is RA / 2, rounded down. | * For Twin, Kick and Dark, the base value is RA / 2, rounded down. | ||
* For Aim and Dart, the base value is RA / 4, rounded down. | * For Aim and Dart, the base value is RA / 4, rounded down. | ||
+ | * For Recall, the base value is equal to RA. | ||
The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. | The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. |