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battle_timers

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battle_timers [2022/01/03 23:41] – [The Action Timer] wylembattle_timers [2023/01/05 23:57] – [The Action Timer] Added Recall and Sing wylem
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 After a command is entered, the Action Timer is set to a value that depends on the command. After a command is entered, the Action Timer is set to a value that depends on the command.
    * For monsters, the base value is always 1.    * For monsters, the base value is always 1.
-   * For many commands like Fight, Parry, Change, Item, Hide, Bluff and Sneak, the base value is 0.+   * For many commands like Fight, Parry, Change, Item, Hide, Sing, Bluff and Sneak, the base value is 0.
    * For spells, the base value is set to the spell's cast time.    * For spells, the base value is set to the spell's cast time.
    * For Jump, the base value is 4 ticks.    * For Jump, the base value is 4 ticks.
    * For Twin, Kick and Dark, the base value is RA / 2, rounded down.    * For Twin, Kick and Dark, the base value is RA / 2, rounded down.
    * For Aim and Dart, the base value is RA / 4, rounded down.    * For Aim and Dart, the base value is RA / 4, rounded down.
 +   * For Recall, the base value is equal to RA.
  
 The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed. The [[Speed Modifier]] is then applied to the base value, and the Action Timer is set to the resulting value. When the timer is handled after expiration, the action is executed.
battle_timers.txt · Last modified: 2024/04/13 20:41 by wylem