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battle_timers

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battle_timers [2021/10/25 17:45] – [Hide/Jump] wylembattle_timers [2022/01/03 23:41] – [The Action Timer] wylem
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 At the start of battle((Exception: Strike First, Surprise, and Back Attacks. See: [[ATB System#start_of_battle|ATB System]] for how they modify starting timers)), and after executing an action, a participant's Action Timer is set to their Modified Relative Agility. When this timer is handled after expiration: At the start of battle((Exception: Strike First, Surprise, and Back Attacks. See: [[ATB System#start_of_battle|ATB System]] for how they modify starting timers)), and after executing an action, a participant's Action Timer is set to their Modified Relative Agility. When this timer is handled after expiration:
    * If this is a character, they enter the Menu Queue.    * If this is a character, they enter the Menu Queue.
-   * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing")+   * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing"), and may have other effects as well, such as modifying stats or setting condition flags.
  
 After a command is entered, the Action Timer is set to a value that depends on the command. After a command is entered, the Action Timer is set to a value that depends on the command.
battle_timers.txt · Last modified: 2024/04/13 20:41 by wylem