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battle_timers [2021/10/25 17:43] – Added hide/jump interactions wylem | battle_timers [2022/01/03 23:41] – [The Action Timer] wylem | ||
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At the start of battle((Exception: | At the start of battle((Exception: | ||
* If this is a character, they enter the Menu Queue. | * If this is a character, they enter the Menu Queue. | ||
- | * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing" | + | * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing" |
After a command is entered, the Action Timer is set to a value that depends on the command. | After a command is entered, the Action Timer is set to a value that depends on the command. | ||
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The handlers for expired Poison, Stone, and Count timers do nothing if the character is currently Hiding or Jumping. The Poison damage/ | The handlers for expired Poison, Stone, and Count timers do nothing if the character is currently Hiding or Jumping. The Poison damage/ | ||
- | Wall and Sap timers are handled normally, though | + | Wall and Sap timers are handled normally, though |