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battle_timers [2021/10/07 04:17] – Added section on Timer Flags wylem | battle_timers [2022/01/03 23:41] – [The Action Timer] wylem | ||
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At the start of battle((Exception: | At the start of battle((Exception: | ||
* If this is a character, they enter the Menu Queue. | * If this is a character, they enter the Menu Queue. | ||
- | * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing" | + | * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing" |
After a command is entered, the Action Timer is set to a value that depends on the command. | After a command is entered, the Action Timer is set to a value that depends on the command. | ||
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For the purposes of status procs and the relevant spells that cause Paralyze and Sleep, the effect will fail if any flags are set on the target' | For the purposes of status procs and the relevant spells that cause Paralyze and Sleep, the effect will fail if any flags are set on the target' | ||
+ | |||
+ | =====Interactions===== | ||
+ | ====Hide/ | ||
+ | The handlers for expired Poison, Stone, and Count timers do nothing if the character is currently Hiding or Jumping. The Poison damage/ | ||
+ | |||
+ | Wall and Sap timers are handled normally, though the character will not take damage from Sap. |