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battle_timers

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battle_timers [2021/10/07 04:17] – Added section on Timer Flags wylembattle_timers [2021/10/25 17:45] – [Hide/Jump] wylem
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 For the purposes of status procs and the relevant spells that cause Paralyze and Sleep, the effect will fail if any flags are set on the target's Action Timer. It should only pass this test if the target has no command queued, is not asleep or paralyzed, and their Action Timer is non-zero. For the purposes of status procs and the relevant spells that cause Paralyze and Sleep, the effect will fail if any flags are set on the target's Action Timer. It should only pass this test if the target has no command queued, is not asleep or paralyzed, and their Action Timer is non-zero.
 +
 +=====Interactions=====
 +====Hide/Jump====
 +The handlers for expired Poison, Stone, and Count timers do nothing if the character is currently Hiding or Jumping. The Poison damage/Petrification increase/Count death will not occur, and the timer will continue to be marked as expired.
 +
 +Wall and Sap timers are handled normally, though the character will not take damage from Sap.
battle_timers.txt · Last modified: 2024/04/13 20:41 by wylem