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battle_timers [2021/10/25 17:45]
wylem [Hide/Jump]
battle_timers [2022/01/03 23:41] (current)
wylem [The Action Timer]
Line 37: Line 37:
 At the start of battle((Exception:​ Strike First, Surprise, and Back Attacks. See: [[ATB System#​start_of_battle|ATB System]] for how they modify starting timers)), and after executing an action, a participant'​s Action Timer is set to their Modified Relative Agility. When this timer is handled after expiration: At the start of battle((Exception:​ Strike First, Surprise, and Back Attacks. See: [[ATB System#​start_of_battle|ATB System]] for how they modify starting timers)), and after executing an action, a participant'​s Action Timer is set to their Modified Relative Agility. When this timer is handled after expiration:
    * If this is a character, they enter the Menu Queue.    * If this is a character, they enter the Menu Queue.
-   * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing"​)+   * If this is a monster, the next step of their script is handled. This queues a command (though that command may be "Do Nothing"​), and may have other effects as well, such as modifying stats or setting condition flags.
  
 After a command is entered, the Action Timer is set to a value that depends on the command. After a command is entered, the Action Timer is set to a value that depends on the command.
battle_timers.txt ยท Last modified: 2022/01/03 23:41 by wylem