This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
battle_mechanics [2021/06/27 21:49] – [Number of hits] Clarification by Scythe and C&C wylem | battle_mechanics [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
---|---|---|---|
Line 24: | Line 24: | ||
Tables of all the different modifiers listed [[Formulas# | Tables of all the different modifiers listed [[Formulas# | ||
\\ | \\ | ||
- | After all these modifiers, you are left with an attack value, which is then multiplied by a random number between 1 and 1.5, and then defense is subtracted. Note the multiplication is before the subtraction, | + | After all these modifiers, you are left with an attack value, which is then multiplied by a random number between 1 and 1.5((Note that the upper limit will actually be lower than 1.5x if attack power is over 510. See details [[formulas## |
** Damage Per Hit = Final Attack Power * (Random between 1 and 1.5) - Target Defense. ** | ** Damage Per Hit = Final Attack Power * (Random between 1 and 1.5) - Target Defense. ** | ||
\\ | \\ | ||
Line 75: | Line 75: | ||
**Spell accuracy** is the **base spell accuracy+ wisdom or willpower/ | **Spell accuracy** is the **base spell accuracy+ wisdom or willpower/ | ||
\\ | \\ | ||
- | Just like physical damage, spell damage per hit is spell power after modifiers, times random number between 1 and 1.5, minus magic defense.\\ | + | Just like physical damage, spell damage per hit is spell power after modifiers, times random number between 1 and 1.5((Note that the upper limit will actually be lower than 1.5x if attack power is over 510. See details [[formulas## |
\\ | \\ | ||
If a spell has the option to be single cast, or multi-targeted, | If a spell has the option to be single cast, or multi-targeted, |