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battle_mechanics [2021/06/27 21:49] – [Number of hits] Clarification by Scythe and C&C wylembattle_mechanics [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 Tables of all the different modifiers listed [[Formulas#Modifiers Table|here]].\\ Tables of all the different modifiers listed [[Formulas#Modifiers Table|here]].\\
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-After all these modifiers, you are left with an attack value, which is then multiplied by a random number between 1 and 1.5, and then defense is subtracted. Note the multiplication is before the subtraction, which is why sometimes you can get hit for 1 damage, then the next hit deals several hundred. \\+After all these modifiers, you are left with an attack value, which is then multiplied by a random number between 1 and 1.5((Note that the upper limit will actually be lower than 1.5x if attack power is over 510. See details [[formulas##note_about_damage_per_hit|here]])), and then defense is subtracted. Note the multiplication is before the subtraction, which is why sometimes you can get hit for 1 damage, then the next hit deals several hundred. \\
 ** Damage Per Hit = Final Attack Power * (Random between 1 and 1.5) - Target Defense. ** ** Damage Per Hit = Final Attack Power * (Random between 1 and 1.5) - Target Defense. **
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 **Spell accuracy** is the **base spell accuracy+ wisdom or willpower/2** (based on magic type). Note this accuracy is also effected by the middle row, and can be helpful for some low accuracy spells.\\ **Spell accuracy** is the **base spell accuracy+ wisdom or willpower/2** (based on magic type). Note this accuracy is also effected by the middle row, and can be helpful for some low accuracy spells.\\
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-Just like physical damage, spell damage per hit is spell power after modifiers, times random number between 1 and 1.5, minus magic defense.\\+Just like physical damage, spell damage per hit is spell power after modifiers, times random number between 1 and 1.5((Note that the upper limit will actually be lower than 1.5x if attack power is over 510. See details [[formulas##note_about_damage_per_hit|here]])), minus magic defense.\\
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 If a spell has the option to be single cast, or multi-targeted, spell power will be divided by the number of targets. \\ If a spell has the option to be single cast, or multi-targeted, spell power will be divided by the number of targets. \\
battle_mechanics.1624830586.txt.gz · Last modified: 2021/06/27 21:49 by wylem