This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
battle_mechanics [2021/04/19 05:08] – [The Timer System] - removing dead video links antidale | battle_mechanics [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
---|---|---|---|
Line 24: | Line 24: | ||
Tables of all the different modifiers listed [[Formulas# | Tables of all the different modifiers listed [[Formulas# | ||
\\ | \\ | ||
- | After all these modifiers, you are left with an attack value, which is then multiplied by a random number between 1 and 1.5, and then defense is subtracted. Note the multiplication is before the subtraction, | + | After all these modifiers, you are left with an attack value, which is then multiplied by a random number between 1 and 1.5((Note that the upper limit will actually be lower than 1.5x if attack power is over 510. See details [[formulas## |
** Damage Per Hit = Final Attack Power * (Random between 1 and 1.5) - Target Defense. ** | ** Damage Per Hit = Final Attack Power * (Random between 1 and 1.5) - Target Defense. ** | ||
\\ | \\ | ||
Line 36: | Line 36: | ||
**Accuracy** is **weapon base accuracy + level/4**. \\ | **Accuracy** is **weapon base accuracy + level/4**. \\ | ||
\\ | \\ | ||
- | Several things effect accuracy as well, most notably being in the back row. If you don’t have the longrange | + | Several things effect accuracy as well, most notably being in the back row. If you don’t have the long-range |
- | A list of all accuracy modifiers can be found [[formulas# | + | * Your accuracy is halved when attacking from the back row |
+ | * Your accuracy is halved | ||
+ | This means accuracy can be 1/4th its value if both conditions are active. \\ | ||
+ | |||
+ | A list of all accuracy modifiers can be found [[formulas# | ||
\\ | \\ | ||
For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\ | For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\ | ||
Line 71: | Line 75: | ||
**Spell accuracy** is the **base spell accuracy+ wisdom or willpower/ | **Spell accuracy** is the **base spell accuracy+ wisdom or willpower/ | ||
\\ | \\ | ||
- | Just like physical damage, spell damage per hit is spell power after modifiers, times random number between 1 and 1.5, minus magic defense.\\ | + | Just like physical damage, spell damage per hit is spell power after modifiers, times random number between 1 and 1.5((Note that the upper limit will actually be lower than 1.5x if attack power is over 510. See details [[formulas## |
\\ | \\ | ||
If a spell has the option to be single cast, or multi-targeted, | If a spell has the option to be single cast, or multi-targeted, |