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battle_mechanics [2021/04/19 05:08] – [The Timer System] - removing dead video links antidale | battle_mechanics [2021/06/27 21:49] – [Number of hits] Clarification by Scythe and C&C wylem | ||
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**Accuracy** is **weapon base accuracy + level/4**. \\ | **Accuracy** is **weapon base accuracy + level/4**. \\ | ||
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- | Several things effect accuracy as well, most notably being in the back row. If you don’t have the longrange | + | Several things effect accuracy as well, most notably being in the back row. If you don’t have the long-range |
- | A list of all accuracy modifiers can be found [[formulas# | + | * Your accuracy is halved when attacking from the back row |
+ | * Your accuracy is halved | ||
+ | This means accuracy can be 1/4th its value if both conditions are active. \\ | ||
+ | |||
+ | A list of all accuracy modifiers can be found [[formulas# | ||
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For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\ | For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\ |