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battle_mechanics [2021/04/19 05:08] – [The Timer System] - removing dead video links antidalebattle_mechanics [2021/06/27 21:49] – [Number of hits] Clarification by Scythe and C&C wylem
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 **Accuracy** is **weapon base accuracy + level/4**. \\ **Accuracy** is **weapon base accuracy + level/4**. \\
 \\ \\
-Several things effect accuracy as well, most notably being in the back row. If you don’t have the longrange bit set, attacking from the back row halves accuracy, and if your target is in the backrow, accuracy is also halvedThis means accuracy can be 1/4th its value if both conditions are active. \\ +Several things effect accuracy as well, most notably being in the back row. If you don’t have the long-range bit set, then: 
-A list of all accuracy modifiers can be found [[formulas#other_modifiers|here]]\\+  * Your accuracy is halved when attacking from the back row 
 +  * Your accuracy is halved when attacking enemies in their own back row 
 +This means accuracy can be 1/4th its value if both conditions are active. \\ 
 + 
 +A list of all accuracy modifiers can be found [[formulas#other_modifiers|here]].\\
 \\ \\
 For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\ For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\
battle_mechanics.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in