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battle_mechanics [2020/02/15 14:55] – [Run Buffering] simbu | battle_mechanics [2021/04/19 05:07] – [The ATB System] - removed dead video links antidale | ||
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==== Relative Agility ==== | ==== Relative Agility ==== | ||
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- | At the start of every fight, FF4 runs a calculation to determine the "base speed" of every character. We refer to this as **Relative Agility (RA)**. This is how many atb ticks the character will have to wait after their last action until they can join the character | + | At the start of every fight, FF4 runs a calculation to determine the "base speed" of everyone in battle, both party members and enemies. We refer to this as **Relative Agility (RA)**. This is how many atb ticks the character/ |
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In order to keep fights a somewhat consistent speed, the vanilla game determines everyone' | In order to keep fights a somewhat consistent speed, the vanilla game determines everyone' |