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battle_mechanics [2020/02/02 15:26] – [Magic Damage] simbu | battle_mechanics [2020/02/15 14:55] – [Run Buffering] simbu | ||
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If a spell has the option to be single cast, or multi-targeted, | If a spell has the option to be single cast, or multi-targeted, | ||
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- | Enemies are bugged such that magic evasion is never applied, but for characters you can calculate | + | Enemies are bugged such that magic evasion is never applied, but for characters you can calculate |
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Note that if magic defense equals 255, all spells automatically miss (valvalis and some twinharp bosses). | Note that if magic defense equals 255, all spells automatically miss (valvalis and some twinharp bosses). | ||
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==== Run Buffering==== | ==== Run Buffering==== | ||
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- | One way to artificially slow down the game is to try running during a fight you can't run from. This will cause a message to pop up, which halts the atb from advancing until the message goes away. This can give you a little bit more time to get into your menus. Typically any fight that has monsters lower level level 97 will let you run away the first atb tick you press the buttons. If the fight is marked as one you can't run away, the can't run message will display, freezing the atb for 1-2 seconds. Anytime this message is up, character menus can't appear, so using it too early is bad, but pressing it quickly enough can give you the split second you need to menu your character. \\ | + | One way to artificially slow down the game is to try running during a fight you can't run from. This will cause a message to pop up, which halts the atb from advancing until the message goes away. This can give you a little bit more time to get into your menus. Typically any fight that has monsters lower level than 97 will let you run away the first atb tick you press the buttons. If the fight is marked as one you can't run away, the can't run message will display, freezing the atb for 1-2 seconds. Anytime this message is up, character menus can't appear, so using it too early is bad, but pressing it quickly enough can give you the split second you need to menu your character. \\ |
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Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character' | Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character' |