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battle_mechanics [2020/02/02 15:25] – [Magic Damage] simbubattle_mechanics [2020/02/02 15:27] – [Magic Damage] simbu
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 Magic damage is handled much the same as physical damage is, except spell power is drawn from a table. You can look [[spell_data|here]] for a list of most spells power and accuracy, or refer to the Magic Guide, for the base power of every spell. This is also modified by resistances and stuff, much the same as physical attacks. Refer to the algorithm guide for a complete list of spell power modifiers. \\ Magic damage is handled much the same as physical damage is, except spell power is drawn from a table. You can look [[spell_data|here]] for a list of most spells power and accuracy, or refer to the Magic Guide, for the base power of every spell. This is also modified by resistances and stuff, much the same as physical attacks. Refer to the algorithm guide for a complete list of spell power modifiers. \\
 \\ \\
-Accuracy and spell attack modifiers are also handled similar to physical system.\\+Accuracy and spell attack modifiers are also handled similar to the physical system.\\
 **White magic multipliers** are **Will/4+1**\\ **White magic multipliers** are **Will/4+1**\\
 **All other magic Multipliers** are **Wisdom/4+1**.\\ **All other magic Multipliers** are **Wisdom/4+1**.\\
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 If a spell has the option to be single cast, or multi-targeted, spell power will be divided by the number of targets. \\ If a spell has the option to be single cast, or multi-targeted, spell power will be divided by the number of targets. \\
 \\  \\ 
-Enemies are bugged such that magic evasion is never applied, but for characters you can calculate the magic evade based on stats and equipment, and magic evade multipliers based on stats. \\+Enemies are bugged such that magic evasion is never applied, but for characters you can calculate their magic evade based on stats and equipment, and magic evade multipliers based on stats. \\
 \\ \\
 Note that if magic defense equals 255, all spells automatically miss (valvalis and some twinharp bosses). Note that if magic defense equals 255, all spells automatically miss (valvalis and some twinharp bosses).
battle_mechanics.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in