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battle_mechanics [2020/01/29 14:30] – [Speed Modifier] simbu | battle_mechanics [2020/02/02 15:25] – [Magic Damage] simbu | ||
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Once crucial note is Rosa’s aim ability sets evasion to 0%, and rosa’s accuracy to 255, so she can ignore val's tornado (beware of using this in the middle slot though, since the accuracy increase will overflow the value, to about 65% accuracy). \\ | Once crucial note is Rosa’s aim ability sets evasion to 0%, and rosa’s accuracy to 255, so she can ignore val's tornado (beware of using this in the middle slot though, since the accuracy increase will overflow the value, to about 65% accuracy). \\ | ||
=====Magic Damage===== | =====Magic Damage===== | ||
- | Magic damage is handled much the same as physical damage is, except spell power is drawn from a table. You can look [[spell_data|here]] for a list of most spells power and accuracy, or refer to Magic Guide, for the base power of every spell. This is also modified by resistances and stuff, much the same as physical attacks. Refer to the algorithm guide for a complete list of spell power modifiers. \\ | + | Magic damage is handled much the same as physical damage is, except spell power is drawn from a table. You can look [[spell_data|here]] for a list of most spells power and accuracy, or refer to the Magic Guide, for the base power of every spell. This is also modified by resistances and stuff, much the same as physical attacks. Refer to the algorithm guide for a complete list of spell power modifiers. \\ |
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Accuracy and spell attack modifiers are also handled similar to physical system.\\ | Accuracy and spell attack modifiers are also handled similar to physical system.\\ |